I’m surprised how many jokes and references they managed to squeeze in there. Some of the ones I think i recognize: Goat, Mass Effect, Arnold Schwarzenegger, Donald Trump, Alien movies, Star Trek, Star Wars, Portal, crowd funding… and I’m unsire of Destiny…. anything I misssed?
A long time ago, in a galaxy still owned by Lucas….
The 2nd Death Star is destroyed, the Empire is crumbling (spoilers!). A couple of (no ordinary) mercenaries are sent to investigate a remote Imperial Remnant outpost. A menial task, at best… or is it?
Anyone who’s played Star Wars Jedi Knight II: Jedi Outcast (long title, huh?) remembers the story of the morally-grey, ex-Imperial Kyle Katarn, on his path to enlightenment (only because you can’t choose the dark side in this installment). What if some Australians took it upon themselves to bring the story to the big screens?
The group has disassembled the game’s assets and gave them a modern polish, using Unreal Engine 4 for the entirety of the project (shader, animation, dialogue, camera work etc.). Some assets (such as character animations) are lifted from the KOTOR games.
Apart from the new, modern look, the group has managed to create an “asset shuffler” of sorts, allowing for varied character outfits (Jedi Academy character creator-style).
It is currently not known when exactly the movie will be released, but, according to the team, “not this year”.
It is the year 1912, and you’ve somehow found your way aboard the largest man-made mobile structure on Earth. Naturally, because it’s a plague-free couple of years, you find time to wander around the ship, bask in its beauty, and overall enjoy the view.
Oh, wait, all of this is about to be on the ocean floor in a matter of hours (spoiler alert).
The dedicated people at Vintage Digital Revival LLC are hard at work recreating the Titanic, down to every last watertight[citation heavily needed] bulkhead. Seriously.
The project is still in its infancy (the game engine seems to be at default settings based on some glitches caused by detail culling in UE4), and at this stage (much like Cameron’s “Titanic”) is devoid of characters. Gameplay should feature both a ship exploration mode, and a story mode.
It is estimated to be available for purchase somewhere in 2018, so sit tight.
There are 2 demos available for download on the developers’ website (alongside a beautiful gallery of in-game shots). The devs recommend having a whopping 8 GiB of system RAM, but it’s worth it.
+, +, + at times the environments are quite fantastic. Not all levels though, some or rather dry and uninteresting, but maaan, when it shines it really shines. Breaking apart bits of interesting architecture in an empty space rearangement in abstract yet meaningful ways was the part that most impressed me, but there were also very interesting other locations and contracts, including to my surprise rather late in the game a uniquely used graphical chalk look environments for planning storytelling
– waves after waves of similar enemies
+ however this is slightly counterbalanced by the quite through/reflex thinking provoking series of key combos, even to some extent customizable. On a physical reflexive plane it at times feels quite satisfying
+, + very interesting story told in quite bold cutscenes with nice cinematic work.
-,+ punishingly tough at times even on the easiest level, though once you accept that I must admit there’s a certain elegance in the way it pushes you to play inteligently even with fast reflexes
+ pushes the cinematography for a game medium to surprising places
– annoying music with the angry voices, I mean at times it is atmospherically aggressive rock, but mostly it would have IMO been much better with just instrumentals
+ interesting cast of characters
+,- the colors of the game had good and bad moments, sometimes the stylization felt good, while at other times the over saturation filter on everything made things burn out in not so good looking ways.
+ great idea with the switching between the real and the limbo dimension, and correlations between them, how the humans perceive an event and how the demons do
Overall: 3.5 (on a -5 to 5) scale. Though not the kind of game I admire the world, being neither choice oriented or open world exploration oriented the game really shines with it’s original environments and quite interesting story. It has some quite moving dramatic moments as well as an interesting perpetual tensions between dimensions, main characters… Warmly recommending it despite the occasional finger pains from button mashing :D
PS: [Vergil’s Downfall] my recommendation refers only to the main game, the Vergil’s Downfall DLC I started with great excitement because the first location was cool and new, but then it got diluted and artificially prolonged artificially with too many filler waves of battles and the story was nowhere near as good as the main game, neither in the artwork, or in the narrative.
A very strange/interesting apparition on the ps4 store, a free demo/teaser kind of thing. It doesn’t say/do much, not so much content, and quite difficult/unreasonable puzzles but it has quite a special spooky unique atmosphere for short burst sequences if you’re into the paranormal type of books. Possibly the most interesting non-full game i’ve tried out (maybe ’cause i don’t usually go for demos but i was curious on this one). Got stuck a couple of times, stuck again, but I’m curious. My favorite Silent Hill game remains the one with the room/stuck in a house. Very weird/disturbing piece.
I’m really happy they finally got to the French revolution. I’ve been expecting something like this for about 3-4 assassin’s creed games now. It should make for some very interesting locations and moments… and as for this video… like WOOOW! the attention to detail… maaan, I wish more cinema movies had this kind of drama and visuals!
Can’t wait for this game. I’m sorry though I think I heard the voice of that actor who generally makes silly movies. It would be a shame if they took that direction with this game as part of the value to Dead Island was that it had a serious approach to things, and I was hoping it would evolve and mature by making it even more so.
The first 2:30 minutes of this trailer are possibly the best people-less storytelling I’ve seen. So much story told through object movement, and the dramatic vocal voices has you constantly searching for the sources and imagining the events.
Not only am I looking forward to thsi game because of the very interesting simulations and humor of the last 2 but also I happened to have recently seen the Charlie Chaplin movie so had to post this.
Oh, and with all the Pirates of the Caribbean stuff (and now playing AC4) this one is also particularly funny imo:
Started playing this yesterday evening and was quite impressed by the amount of art content. I’m not generally into “kids” games, but not only is this of the more mature Brothers Grimm type, but an excellent example of what I consider good content games: there’s always some dialogue and new visual artworks going on, with a great soundtrack and very interesting sound effects (the sounds of the crowd I found particularly moving). I wish more serious games would have this density of art content, be they first person shooters or open world realistic style games.
PS: Playstation Plus members get the game for free this month on the PS3
PS2: the paintings on the walls that you run by are quite beautiful art pieces in themselves