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	<title>Artsygamer &#187; Behind the scenes</title>
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	<description>4 those who see(k) the art in games</description>
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		<title>Valve’s studio</title>
		<link>http://artsygamer.com/valves-studio/</link>
		<comments>http://artsygamer.com/valves-studio/#comments</comments>
		<pubDate>Sun, 29 Aug 2010 11:19:19 +0000</pubDate>
		<dc:creator>Void</dc:creator>
				<category><![CDATA[Behind the scenes]]></category>

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		<description><![CDATA[Wow, i had no idea they had gotten this big, hundreds of people, multiple floors. Wasn&#8217;t impressed by the artwork but that&#8217;s to be forgiven considering they have concentrated on workflow, convenience and have lots of open spaces&#8230; not to mention a fruit bowl PS: never been a huge fan of their art departments to [...]]]></description>
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<p>Wow, i had no idea they had gotten this big, hundreds of people, multiple floors. Wasn&#8217;t impressed by the artwork but that&#8217;s to be forgiven considering they have concentrated on workflow, convenience and have lots of open spaces&#8230; not to mention a fruit bowl <img src='http://artsygamer.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>PS: never been a huge fan of their art departments to be honest, felt more of a technology website, still, i&#8217;m totally looking forward to some portal 2 brain teasers <img src='http://artsygamer.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>Making of American McGee&#8217;s Alice</title>
		<link>http://artsygamer.com/making-of-american-mcgees-alice/</link>
		<comments>http://artsygamer.com/making-of-american-mcgees-alice/#comments</comments>
		<pubDate>Sat, 01 Mar 2008 18:02:44 +0000</pubDate>
		<dc:creator>Void</dc:creator>
				<category><![CDATA[Behind the scenes]]></category>

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		<description><![CDATA[Don&#8217;t like the voice of the presenter and the imho cliche movie style but very happy to have found this vid with a behind the scenes look. I haven&#8217;t played the game yet but I&#8217;ve heard many great things of the experiences of friends who did&#8230;]]></description>
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<p>
Don&#8217;t like the voice of the presenter and the imho cliche movie style but very happy to have found this vid with a behind the scenes look. I haven&#8217;t played the game yet but I&#8217;ve heard many great things of the experiences of friends who did&#8230;</p>
<p><span id="more-270"></span></p>
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		<title>PixelJunk &amp; That Game Co.</title>
		<link>http://artsygamer.com/pixeljunk-that-game-co/</link>
		<comments>http://artsygamer.com/pixeljunk-that-game-co/#comments</comments>
		<pubDate>Fri, 29 Feb 2008 20:20:23 +0000</pubDate>
		<dc:creator>Void</dc:creator>
				<category><![CDATA[Behind the scenes]]></category>

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		<description><![CDATA[Interviews with developers from smaller/indie development companies on this GDC 08 1UP special: PixelJunk (Monsters, Eden, Racers) &#38; That Game Co. (flOw, cloud, flower).]]></description>
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<p>
Interviews with developers from smaller/indie development companies on this GDC 08 1UP special:  PixelJunk (Monsters,  Eden,  Racers) &amp; That Game Co. (flOw, cloud, flower).</p>
<p><span id="more-269"></span></p>
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		<title>Anti-hero in a prototype?</title>
		<link>http://artsygamer.com/anti-hero-in-a-prototype/</link>
		<comments>http://artsygamer.com/anti-hero-in-a-prototype/#comments</comments>
		<pubDate>Mon, 25 Feb 2008 06:35:00 +0000</pubDate>
		<dc:creator>Void</dc:creator>
				<category><![CDATA[Behind the scenes]]></category>

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		<description><![CDATA[Just the other day i was desperatelly searching wikipedia &#38; general web hoping to find out about books featuring interesting anti-hero type characters. Gotta say I love &#8216;em more morally ambiguous characters. For example I keep trying star wars books but the universe seems so black and white, I&#8217;m quite bored of the eternal triumph [...]]]></description>
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<p>
Just the other day i was desperatelly searching wikipedia &amp; general web hoping to find out about books featuring interesting anti-hero type characters. Gotta say I love &#8216;em more morally ambiguous characters. For example I keep trying star wars books but the universe seems so black and white, I&#8217;m quite bored of the eternal triumph of clearly positive characters. I&#8217;m curious about stories which mirror what I see in the real world more closely: a lot of morally grey choices and good/bad results not always following their good/bad respective choices. So, about prototype: open world + more gray character = I&#8217;m quite interested. Now there&#8217;s two things that I&#8217;m worried about: first I have yet to see trully inspiring artwork, and the bigger issue: I wish there were choices and options involved. Keeping my fingers crossed. I know I&#8217;m wishing for much, and either way I&#8217;ll probably be giving the game a try someday because it dares to be a bit more niche, but I&#8217;m hoping it&#8217;ll be so much more&#8230;</p>
<p><span id="more-268"></span></p>
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		<title>Making of Heavenly Sword</title>
		<link>http://artsygamer.com/making-of-heavenly-sword/</link>
		<comments>http://artsygamer.com/making-of-heavenly-sword/#comments</comments>
		<pubDate>Sun, 04 Nov 2007 15:01:54 +0000</pubDate>
		<dc:creator>Void</dc:creator>
				<category><![CDATA[Behind the scenes]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160; GameTrailers has this awesome 5 part documentary on the making of the game. Above is part 3, focusing on the acting. Imagine that, the actor who played Gollum of Lord of the Rings leading the dramatic direction! How cool is that? Here are the other four parts: Introduction Design Sound Music]]></description>
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<p>
&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160; GameTrailers has this awesome 5 part documentary on the making of the game. Above is part 3, focusing on the acting. Imagine that, the actor who played Gollum of Lord of the Rings leading the dramatic direction! How cool is that? Here are the other four parts:</p>
<p><span id="more-267"></span>
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Introduction</p>
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<p>Design</p>
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<p>Sound</p>
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<p>Music</p>
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