Behind the scenes

Until Dawn – Bonus Content

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I was pleasantly surprised both at the amount and the quality of the bonus videos on the Until Dawn disk. I wasn’t expecting much but a bunch of them were rather interesting. This one (above) shows a bit of what I had indeed noticed in the game which is cool attention to lighting, particularly some fantastic use of rim lighting. There’s for example this moment with the chandelier which is a true lesson of how you can have a mysterious character front and center full screen and still keep it mysterious and graphical with mostly dark/shadow and shape/detail only shown via edge lighting.

 

This video shows not only one of the reasons why I think the game turned out great,a scientific and mass-testing based (as opposed to opinions which can sometimes be persuasively wrong), but, at least as importantly is incredibly entertaining to watch showing many types of people and many types of reactions. Anyway, it’s this kind of work and testing for quality entertainment (and aiming for a mass market!) that I think sets the game apart and makes it in my eyes worth deserving of great commercial success, even if it’s not totally my genre (the *teen* horror), I can’t help but admire it and wish it all the best.

Making of Zelda: Breath of the Wild

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Always so cool to get a peek behind the curtains where the magic happens. There’s also a video on the development journey and one on the story and characters. How very awesome for them and the players that they got 2 years bonus surprise development time.

Titanic: Honor and Glory

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It is the year 1912, and you’ve somehow found your way aboard the largest man-made mobile structure on Earth.  Naturally, because it’s a plague-free couple of years, you find time to wander around the ship, bask in its beauty, and overall enjoy the view.

Oh, wait, all of this is about to be on the ocean floor in a matter of hours (spoiler alert).

The dedicated people at Vintage Digital Revival LLC are hard at work recreating the Titanic, down to every last watertight[citation heavily needed] bulkhead. Seriously.

The project is still in its infancy (the game engine seems to be at default settings based on some glitches caused by detail culling in UE4), and at this stage (much like Cameron’s “Titanic”) is devoid of characters. Gameplay should feature both a ship exploration mode, and a story mode.

It is estimated to be available for purchase somewhere in 2018, so sit tight.

There are 2 demos available for download on the developers’ website (alongside a beautiful gallery of in-game shots). The devs recommend having a whopping 8 GiB of system RAM, but it’s worth it.

Indiana Jones: Fate of Atlantis Special Edition (work in progress)

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Remember LucasArts and their cool point ‘n click video games? While all of them had an overall cool storyline and feel, this one stood out throughout the years. For some, it was the classic character and the puzzles you had to go though, for others, the otherworldly design of Atlantis.

Indiana Jones and the Fate of Atlantis is being (unofficially) fan remade by a 3rd party, featuring a modern-ish look and feel. Let’s hope all goes well and they don’t get the axe from Disney. Also, let’s hope for a Day of the Tentacle remake as well.

For more videos go here, and for updates, there’s a facebook page, and a developer’s twitter.

Insights from VR

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Not excited about VR but this talk has some quite interesting insights about both the human body and mind as well as game design decisions so I thought I’d quickly post it.

Feng Zhu: Flashback reimaginging

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Whuuhuuu! New Feng Zhu video is out today! And even better he did a reimagining of the old game Flashback. COOOOL!

L.A. Noire Facial Capture Technology

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I was sure I had posted this one, but can’t find it, so reposting it.

Valve’s studio

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Wow, i had no idea they had gotten this big, hundreds of people, multiple floors. Wasn’t impressed by the artwork but that’s to be forgiven considering they have concentrated on workflow, convenience and have lots of open spaces… not to mention a fruit bowl :D

PS: never been a huge fan of their art departments to be honest, felt more of a technology website, still, i’m totally looking forward to some portal 2 brain teasers :D

Making of American McGee’s Alice

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Don’t like the voice of the presenter and the imho cliche movie style but very happy to have found this vid with a behind the scenes look. I haven’t played the game yet but I’ve heard many great things of the experiences of friends who did…

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PixelJunk & That Game Co.

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Interviews with developers from smaller/indie development companies on this GDC 08 1UP special: PixelJunk (Monsters, Eden, Racers) & That Game Co. (flOw, cloud, flower).

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Anti-hero in a prototype?

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Just the other day i was desperatelly searching wikipedia & general web hoping to find out about books featuring interesting anti-hero type characters. Gotta say I love ’em more morally ambiguous characters. For example I keep trying star wars books but the universe seems so black and white, I’m quite bored of the eternal triumph of clearly positive characters. I’m curious about stories which mirror what I see in the real world more closely: a lot of morally grey choices and good/bad results not always following their good/bad respective choices. So, about prototype: open world + more gray character = I’m quite interested. Now there’s two things that I’m worried about: first I have yet to see trully inspiring artwork, and the bigger issue: I wish there were choices and options involved. Keeping my fingers crossed. I know I’m wishing for much, and either way I’ll probably be giving the game a try someday because it dares to be a bit more niche, but I’m hoping it’ll be so much more…

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Making of Heavenly Sword

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GameTrailers has this awesome 5 part documentary on the making of the game. Above is part 3, focusing on the acting. Imagine that, the actor who played Gollum of Lord of the Rings leading the dramatic direction! How cool is that? Here are the other four parts:

Introduction

Design


Sound


Music

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