What amazing attention to detail. My favorite was the one about that mumbling guy who turns out to be an insightful witty author of a recipe book that is actually popular.
MangoldProject is my favorite music instructor, I love how he explains chord progressions and especially his chord substitution theory, so imagine my shock and delight this morning as I saw him post a game related video. What a treat. His music starts at 1:45.
If you’re interested in music check out his channel in general as he has many many great piano and music theory videos. My absolute favorite remains https://youtu.be/7ONIzO3l-fw which I must’ve listened to tens and tens of times (and i still don’t feel i’ve internalized, so will continue to do so).
This article is not so much for gamers, as for people who enjoy artwork in all it’s forms. The kind of people who pick up a good book and look forward to the magic how with every page they sink deeper into the wonderful world it describes. To people who like to see amazing paintings that fire up the imagination, and marvel at the beauty of sculptures or wonder in awe at amazing architectural monuments that come to us through time and across the centuries, telling stories of ages past. To people who enjoy listening to immersive music, weather classical or modern, quiet ambiental or engaging, music that moves and creates a great atmosphere. And to people that enjoy movies, with great characters and fantastic adventures, and interesting story twists.
To all these people I write, as I am sad to know that some of them still avoid games even today. Maybe it’s because they have never seen how all those things are present in (some) games of our times, made by possibly the best artists & creators of our generation. Or maybe because they say they don’t know of such games, and all they’ve seen are time wasters where people test only their reflexes or are only worth experiencing when having fun with friends. Or maybe they feel like they don’t have time for the many games, even just to pick the good ones out of the sea of mediocrity and wouldn’t know where to begin this huge field. My attempt to help is to create a list of one game to play per year. Since we are in 2017 I’ll try to thus name 7 years, from 2010 to 2016, with the current year still incomplete. If in each of these years you had experienced just this one game, I believe you would’ve already tasted something fantastic from this great new world we live in and I for one would already consider you cultured in this field where so many are sadly still illiterate. Also I am hoping that going back in time over many years, besides the fun of the journey, there will be games that anybody can play, even people with older computers, access to older consoles only, or simply people who only have a less then powerhouse laptop around to play with. I will also try to name for each year a second-best, in case the main proposed game isn’t found, doesn’t work for you or you simply would like something different… or maybe you feel you could play more than one game per year ?!?
Obviously the list is subjective and is just my best attempt and there are many other great ones, but one’s gotta start somewhere. Each of the titles I picked I think realizes something extraordinary, spectacular for that year and enduring for many years later, a unique experience that you shouldn’t miss if you are lucky enough to live in this wonderful 21st century, where magical worlds exist just for you to explore, worlds more fantastic and more real, more beautiful and more complex than the best best novels of centuries past, painted down to every detail, just inviting you to experience them.
This game is a great bringing to life of an old wild west type movie, managing to have a lot of interesting characters, some wonderful story twists, and to tell a moving story from the age when the American wild west was slowly beginning to be swallowed by modernity, but the old world still continued, thus having also that kind of book’s conflict between worlds and ages story.
Backup: Fallout New Vegas. It tells a retro-futuristic post apocalyptic story, the story of a messenger who unwittingly gets involved into a series of events much bigger than himself, and through his eyes you get to discover a whole world, destroyed yet abundant in opportunities, full of choices, including some quite difficult morality questions.
Though part of a bigger series, worry not, it’s it’s own encapsulated story and world. And yes, it’s enough to last you a whole year should this be the only game you manage to pack with yourself before you get yourself stranded on an island. The story here manages to be modular enough to allow you to go in any direction and explore anything you want in this original high fantasy world. There’s everything from major story arcs to minor series of stories, to tiny narrations told through journals of text found in lost caves you might wonder into in your curiosity imbued exploration
Backup: if you feel like travelling to the beautiful 16th century Constantinople, at the edge between the western and the Arab world, I’d invite you to try out Assassin’s Creed: Revelations while if you feel like exploring a much darker purgatory-like world and are willing to experience even atmospheric frustration Dark Souls was a gem that appeared in this year, a world in which your own struggles while playing mirror the struggles of the character in this world, all bathing in implied deep philosophical themes.
Creating a memorable original universe, happening in a mixture between an artistic vision of a distorted victorian industrial revolution mixing with supernatural elements, this game is remarkable in many ways. The stylized visuals with impossibly high proportions makes one feel like he’s moving through a painting at times, while the fiction creates a wholly original mythos.
Backup: Farcry 3. Essentially a brutal “growing-up” story, the game tells the experience of a group of rich spoiled young people who in their partying travels to a beautiful exotic island find themselves hostages and forced to be either victims or to fight back forgetting their civilized education. The beautiful island, complete with amazing locations and plant and wild life is just as much a character as the friends and their charismatic antagonist.
Yes, you’ve probably heard of these games, and if all you know of them is that lame friend who’s just enjoying driving cars and blowing up things I can understand your scepticism to see this game on a list of artistic games. But the reason despite the prejudice that I’d still put this game here as the one special game to play if through some horrible time travel accident you found yourself in 2013 (or hardware of that time) is that on top of all that simulation is built a truly memorable story, with 3 characters which each stand out in his own way. From the old movie loving, problem husband and father, middle age crisis Michael to the more than disturbing chaotic personality of Trevor each of the 3 characters has his own view of the world, and together they go through an adventure worthy of the best action movies, while still managing to have many insightful social and political commentary at modern life.
Backup: Bioshock Infinite. No longer the underwater dystopia of the original Bioshock, this new game manages to tell the story of another man made paradise went mad.
You know I was almost about to write down 2014 as a year where nothing truly remarkable came out. I couldn’t find it by year because this game didn’t get the best reviews due to it’s buggy launch, but now if you go back to it, and even then if, like myself, you cared more for the spirit of this almost too ambitious an attempt, I think you may find this is a truly worthy title for the year. Where else do you get to travel back in time and get to see 1789 Paris during the French revolution, complete with buildings that don’t even stand today. The story is good, but it almost pales in contrast to THE CITY, the time, the people on the streets, their clothes, the great monuments, the shouts on the street (IMHO best experienced in French should you know it). And it’s a world that keeps on giving, even past the main game and the great locations, even down to the intriguing little detective stories with subtle hints that you can solve as a total side project. But above all, the city, oh, what a city, what a time… every once in a while I jump back into this world just to wander the streets and to marvel at the beautiful churches and the dynamics of the crowd.
Backup: A split between Shadow of Mordor where you get to experience a personal nemesis simulation in the setting of the Tolkien created Lord of the Rings universe and Alien Isolation, a bringing to life of the kind of story/world that the 1979 invented in the eponymous Ridley Scott movie.
A world deeply rooted in the novels of the polish author Andrzej Sapkowski, worth experiencing and exploring due to the the many rich stories and multi-faceted characters. The main story arc, the many secondary and incidental stories, and even the many tens of pages in writing found in little notes and books and writings found across the world, are all worthy of literary greatness. All through one can sense the refreshment of the medieval fantasy through what to me felt like a sense of east-european scepticism and moral choices which are not of the super simplistic black and white variety, but rather often present difficult tradeoffs. Countless stories prove to be deep, for example I particularly remember that of the baron, which manages to touch on difficult themes from familial violence to alcoholism mixed with familial love, and even impossible subjects like abortion, all while keeping it’s medieval atmosphere. And should you find the game too “autumn rainy” it later (2016) even blooms in some wonderful expansions of which “Blood And Wine” particularly impressed by managing to maintain serious stories even while going to brightly coloured lands. But even without that this should be enough for the year.
Backup: Bloodborne. Here we have what may be to date the best materialization of the spirit and mythos inspired by the many wonderful books by H.P. Lovecraft, weather you take movies or games, as even cinefiles have jealously complained. The narrative is told more through experience and mystery than words, but yet one can feel the well developed mysterious lore backdrop that feels consistent even if it took a large online community to dig up the less obvious secrets.
For this year we have a split between these two sequels. Neither revolutionizing, or innovating enough to deserve the title alone but both polishing the ingenuity of the predecessors. Dishonored 2 continues in developing it’s universe mixing dystopian industry and magic, whie Dark Souls 3 reunites the existential themes of civilizational and philosophical cycles of it’s predecessors, in some ways polishing, while in others simply returning to roots. Should you in 2016 have had only time for one game, I’d suggest tossing a coin over which, or better choosing based on weather or not you got to experienced/enjoyed their predecessors.
Backup: Hitman. Again just a a return to old form of this Hitman’s story, but a pretty decently done one with good variety of locations and social situations.
2017 … ?
As for the year in course, 2017, we’ve already had big titles like Horizon: Zero Dawn, the story of a tribal young girl in a post-apocalyptic nature overrun world set on a path to discover what happened to earth before her birth, or Prey, a story that takes you onto a satellite research station in space in typical classic sci-fi fashion, only to discover what went wrong, imbued with themes of questioning self identity and the nature of one’s change of self through learning, in this case machine/alien enhanced sudden flash learning. But the year is young, and traditionally the best games come to us towards the end of the year often just in the holiday season, so I have greater expectations for the year to come.
So, this would be the list of games I would personally suggest if you had but the opportunity to play just one game per year for the past seven years. Surely others might pick others, maybe for different story themes, better gameplay, or more social involvement, and luckily we have a lot of choice, but these are my picks for creating fantastic worlds, for excelling in multiple forms of artwork, from storytelling to visuals, be it painterly or sculptural/architectural, all on the backdrop of memorable soundtracks and giving one of a kind experiences. Given this special one game per year limitation I have also chosen meatier games, games that you can sink your teeth into and chew on for a while, with worlds that you can can go into again and again, for weeks, nay months, in the knowledge that each time you go in you will be rewarded by fresh new stories to read or live, places to see and unique emotional experiences to experience.
Did you already play these games in the past years? Then I salute you with respect and look forward to many interesting conversations. If not, may I invite you into these wonderful worlds? Even if you don’t normally play games, and even should you just play one of these games per year… I believe if you give them a chance, you have 7 great years of incredible amazing experiences to look forward to! What a privilege to be living in the wonderful year of 2017!
Find this game so fascinating, the only SNES game i actually finished. The world, the anti-hero story, the creatures, the superb and varied locations… so much respect for this one.
I remembered it because I saw it today on games done quick:
Holding up surprisingly decently good 22 years after it’s launch in 1994: https://en.wikipedia.org/wiki/Demon%27s_Crest
What a beautiful aaaamazing magical island! I reaaaly hope Techland will one day turn their magical hands to making fictional/dark fantasy/original worlds. If this is the level of beauty, believability and human emotion they can bring to a contemporary world setting my brain explodes and imagination is watering at what they’d do within their own original worlds!
Wow, I can’t believe we finished it. It came so close to never getting finished… a couple of times. But so very happy we did. Quick thoughts:
+, +, +, + aaaaaaaaaamazing level design, the connections, the locations, the secrets
+, +, + very interesting world
-, -, – the difficulty is sometimes wildly impossibly hard. Theoretically this could be fixed by some summoned friends, but that system is also broken in design because as the game ages, the servers are more empty and you are left to yourself often when you would most need help. The community is still surprisingly active, which is how we actually ended up finishing it, but not necessarily the ingame one but the online resources. Ingame also there’s a lot of messages and good stuff, but game is very restrictive where it allows to place summon points and thus discourages it
+, +, + some truly truuly fascinating locations, and the variety and surprises are just amaziiing!
-, -, – I had to do quite a bit of grinding until things got more manageably doable
+, +, + greeeat value for money, you could spend a year or two in this fantastic universe
+ pretty good and fitting music
+ quite interesting characters along the way
+, – there are easily stuff you could HUGELY miss forever, your only (reasonable) chance is looking online for guides. This is a plus because it shows depth, but a minus because … well, you could easily miss awesome stuff if you don’t spend hundreds of hours trying out random things. For example there was a major interesting character, a witch, which you would have never met unless you wore a certain specific hat in a certain specific quite secret place which was not obvious to find even after acquiring a quite secret key & character friend.
-, -, + very unexplained and cryptical, though that is sometimes was also interesting
+, + very touching story moments
– there were a few creatures/enemies that were a bit ridiculous/silly
+, + the architecture is quite amazing
+, +, + very deep and interesting system for weapon developments, major choices to be taken, deeply thought out resources and requirements that force you to think hard about what you do
Conclusions: All in all an aaaamazing game if you are willing to put up with it’s insane difficulty curve. It has a lot to offer and hides a HUUGE world under the surface… but one that is quite had to dig out. If you do it though you’ll be left with one of a kind memories. 4 (on a -5 to 5 scale).
A very strange/interesting apparition on the ps4 store, a free demo/teaser kind of thing. It doesn’t say/do much, not so much content, and quite difficult/unreasonable puzzles but it has quite a special spooky unique atmosphere for short burst sequences if you’re into the paranormal type of books. Possibly the most interesting non-full game i’ve tried out (maybe ’cause i don’t usually go for demos but i was curious on this one). Got stuck a couple of times, stuck again, but I’m curious. My favorite Silent Hill game remains the one with the room/stuck in a house. Very weird/disturbing piece.
Composer: Joris de Man
Maaan, the symphonic qualities to this soundtrack are quite amazing. It sometimes reminds me of Star Wars great story pieces, but it goes so far beyond that. Very impressed. The electronic variety moments fit in with glorious symphonic storytelling. A lot of musical story.
Woow. This game might be the unexpected surprise of E3 2014 for me! Others I expected, but I had no idea about this one! First person – cheeck!, not focused on killing but exploration – check (no hordes of enemies! yeayy!), amazing original art direction – check. Plus this retro vision sci fi is a very promising field, as Fallout has showed so awesomely. And it’s even coming out this year. WOW. Can’t wait. I’ve seen some beautiful gameplay footage that showed an amazing mix of today’s high rendering hardware with great stylized graphics.
Well, i actually replayed the game in the last 2 weeks. Fully. I’m as surprised as you are. I just wanted to try it out again for a few minutes, dip into the world again as a beautiful memory, and to my surprise I found it almost as wonderful the second pass through as the first time. All the while I was tormenting myself with guilt, asking myself why i’m not playing some new game, of the many big games I haven’t yet gotten around to play, to experience new artwork, yet I was having so much enjoyment at every moment when I was near the choice Dishonored won again. So one could honestly ask… why? Here’s my answers:
- the artwork is still beautiful
- because of the many micro choices, paths to take and ways to solve little obstacles with either powers or different world traversals whenever I asked my mind as to what would happen next, a question which usually suffices from me re-watching a movie or re-reading a book, my mind would not give back an answer, and thus it always felt fresh. The long story, the twists and the addon content also helped in thus delightfully confusing my memory allowing me to relive a wonderful experience
- there were actually bigger level choices to make which gave a certain freshness both to results and to styles of play
- unlike a movie in a game I was constantly choosing my own camera angles, avoiding the familiar and thus creating a new sequence of events and just as importantly new angles, which was important because:
- the artwork in general is so good and original that i felt i had a lot to learn and memorize by simply seeing them from a new angle and with a fresh perspective.
On second pass I wasn’t that excited about the Knife of Dunwall content, as it felt a bit more of the same (though what a beautiful same!), but with the 2nd addon Brigmore Witches content I was again impressed and delighted, the brave artwork directions, particularly the haunted mansion location as well as the gameplay tweaks in the mechanics (the high float, and the delightful Fallout-esque very tempting artifacts which were incredibly powerful but with a huge down side too).
Overall I still warmly recommending this game for it’s original artwork, interesting story and most importantly a very original and interesting world universe setting.