Find this game so fascinating, the only SNES game i actually finished. The world, the anti-hero story, the creatures, the superb and varied locations… so much respect for this one.
I remembered it because I saw it today on games done quick:
Holding up surprisingly decently good 22 years after it’s launch in 1994: https://en.wikipedia.org/wiki/Demon%27s_Crest
What a beautiful aaaamazing magical island! I reaaaly hope Techland will one day turn their magical hands to making fictional/dark fantasy/original worlds. If this is the level of beauty, believability and human emotion they can bring to a contemporary world setting my brain explodes and imagination is watering at what they’d do within their own original worlds!
Wow, I can’t believe we finished it. It came so close to never getting finished… a couple of times. But so very happy we did. Quick thoughts:
+, +, +, + aaaaaaaaaamazing level design, the connections, the locations, the secrets
+, +, + very interesting world
-, -, – the difficulty is sometimes wildly impossibly hard. Theoretically this could be fixed by some summoned friends, but that system is also broken in design because as the game ages, the servers are more empty and you are left to yourself often when you would most need help. The community is still surprisingly active, which is how we actually ended up finishing it, but not necessarily the ingame one but the online resources. Ingame also there’s a lot of messages and good stuff, but game is very restrictive where it allows to place summon points and thus discourages it
+, +, + some truly truuly fascinating locations, and the variety and surprises are just amaziiing!
-, -, – I had to do quite a bit of grinding until things got more manageably doable
+, +, + greeeat value for money, you could spend a year or two in this fantastic universe
+ pretty good and fitting music
+ quite interesting characters along the way
+, – there are easily stuff you could HUGELY miss forever, your only (reasonable) chance is looking online for guides. This is a plus because it shows depth, but a minus because … well, you could easily miss awesome stuff if you don’t spend hundreds of hours trying out random things. For example there was a major interesting character, a witch, which you would have never met unless you wore a certain specific hat in a certain specific quite secret place which was not obvious to find even after acquiring a quite secret key & character friend.
-, -, + very unexplained and cryptical, though that is sometimes was also interesting
+, + very touching story moments
– there were a few creatures/enemies that were a bit ridiculous/silly
+, + the architecture is quite amazing
+, +, + very deep and interesting system for weapon developments, major choices to be taken, deeply thought out resources and requirements that force you to think hard about what you do
Conclusions: All in all an aaaamazing game if you are willing to put up with it’s insane difficulty curve. It has a lot to offer and hides a HUUGE world under the surface… but one that is quite had to dig out. If you do it though you’ll be left with one of a kind memories. 4 (on a -5 to 5 scale).
A very strange/interesting apparition on the ps4 store, a free demo/teaser kind of thing. It doesn’t say/do much, not so much content, and quite difficult/unreasonable puzzles but it has quite a special spooky unique atmosphere for short burst sequences if you’re into the paranormal type of books. Possibly the most interesting non-full game i’ve tried out (maybe ’cause i don’t usually go for demos but i was curious on this one). Got stuck a couple of times, stuck again, but I’m curious. My favorite Silent Hill game remains the one with the room/stuck in a house. Very weird/disturbing piece.
Composer: Joris de Man
Maaan, the symphonic qualities to this soundtrack are quite amazing. It sometimes reminds me of Star Wars great story pieces, but it goes so far beyond that. Very impressed. The electronic variety moments fit in with glorious symphonic storytelling. A lot of musical story.
Woow. This game might be the unexpected surprise of E3 2014 for me! Others I expected, but I had no idea about this one! First person – cheeck!, not focused on killing but exploration – check (no hordes of enemies! yeayy!), amazing original art direction – check. Plus this retro vision sci fi is a very promising field, as Fallout has showed so awesomely. And it’s even coming out this year. WOW. Can’t wait. I’ve seen some beautiful gameplay footage that showed an amazing mix of today’s high rendering hardware with great stylized graphics.
Well, i actually replayed the game in the last 2 weeks. Fully. I’m as surprised as you are. I just wanted to try it out again for a few minutes, dip into the world again as a beautiful memory, and to my surprise I found it almost as wonderful the second pass through as the first time. All the while I was tormenting myself with guilt, asking myself why i’m not playing some new game, of the many big games I haven’t yet gotten around to play, to experience new artwork, yet I was having so much enjoyment at every moment when I was near the choice Dishonored won again. So one could honestly ask… why? Here’s my answers:
- the artwork is still beautiful
- because of the many micro choices, paths to take and ways to solve little obstacles with either powers or different world traversals whenever I asked my mind as to what would happen next, a question which usually suffices from me re-watching a movie or re-reading a book, my mind would not give back an answer, and thus it always felt fresh. The long story, the twists and the addon content also helped in thus delightfully confusing my memory allowing me to relive a wonderful experience
- there were actually bigger level choices to make which gave a certain freshness both to results and to styles of play
- unlike a movie in a game I was constantly choosing my own camera angles, avoiding the familiar and thus creating a new sequence of events and just as importantly new angles, which was important because:
- the artwork in general is so good and original that i felt i had a lot to learn and memorize by simply seeing them from a new angle and with a fresh perspective.
On second pass I wasn’t that excited about the Knife of Dunwall content, as it felt a bit more of the same (though what a beautiful same!), but with the 2nd addon Brigmore Witches content I was again impressed and delighted, the brave artwork directions, particularly the haunted mansion location as well as the gameplay tweaks in the mechanics (the high float, and the delightful Fallout-esque very tempting artifacts which were incredibly powerful but with a huge down side too).
Overall I still warmly recommending this game for it’s original artwork, interesting story and most importantly a very original and interesting world universe setting.
Now I must admit I haven’t personally played as much sims, however I was always delighted and impressed every time I was in the same house with somebody playing sims. It’s so very playful and fun, and those squeeky voices are very funny and it just puts you in a great mood. The Sims 3 soundtrack I heard the most as my wonderful wife was playing it, but here’s a full compilations of many many hours of Sims music, I think from all games:
Even if you haven’t played Trine, Trine 2 is even more worth recommending as an amazingly beautiful world to explore with great atmosphere. It’s even more fun if you’ve got a friend to play it with. I’ve been playing it with my wife for a while now and it’s been amazing fun each time. The visuals are often simply breathtaking and the teamwork gameplay ideas and puzzles are quite brilliant.
Seems to me like this game might be genuinely scary in a more immersive way. I really like the touch of the breathing and stuff (would work great with a rumbling gamepad simulating heart beats :D ). The thing that might take me out in some of these games is how there might be an obvious thing to do that you’re just not allowed: like say pick up a bit of wood or something or a stone to throw. Sure enough i do agree you should be shown that it’s useless, BUT at least you didn’t feel it was forbidden. It’s the old “why do i run around for an hour to find a key too a wooden door when i have a rocket launcher?” issue with games :P