Bioforge
Now obviously this may look very bad by the standards of 2008… but this is not a website about technology, it’s one about artwork: and for me this game was aaaamazing! I was impressed by it’s strong mood (feelings like solitude, injustice, search, desire for freedom…) and superb storytelling. I spent many hours just reading and re-reading some of it’s incredible in game backstories told via journals & logs. Even the puzzles felt shockingly original and almost “realistic” in their variety (which didn’t make them easier). Big thumbs up for this game! In my opinion it could easily rival some of the best sci fi novels in it’s story… or at least short stories: hough the backstory is really deep you might argue that the character interaction is weaker – but it’s also something that may be one of the ingredients of the game’s eerie-spoooky “alone in a corner of the universe” horror-ish feel. Looking forward to a modern game to fill this niche better… though none will be able to replace it completelly: that’s what (good) artwork is like.
PS: the item interactions in the game were not only pioneering in my opinion but also really awesome: remotes controls, devices… but most importantly what I loved was using the flute at which point the character played these heart tearing sad tunes after which he mused about them in the journal wondering what they could be telling him about the life he lost/forgot…