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Posts by Void
Fantastic news folks, skilled artist Jason Clark is joining us and has said this is just the first of many future gameSketches he plans to do. WUUHUUU!!! this is epic mega super very hyper cool!!! So exciting! Can’t wait to see the next ones, happy guessing!Usual rules: 3 tries per person. Winner gets to propose a gameSketch. x5 multiplier for first timers. Newcomers: you may ask for 3 freebies even if you didn’t yet guess anything. Outstanding credits: Marius, SebastianKErben x16, Firefish x34, Jaco x100, Radu x45, , 47Crows x19, Ange, PettyX90 x7, Pori x2, Tarpo x5, player347 x9, Diana x6, VideoGamesAsArt x2 , thegazer x9, BiaHawks x7, rsocu x5, Teofil S. Awaiting scenes from you guys.
Wooow, this game was like WOW! Great surprise. Finished it in like 3 days, and not because it was short, on the contary, but I get ahead of myself in excitement:
+, +, +, +, + Aaamazing value. Seriously, like what?!?! I mean this was < half the price of a full game, I think I got it for 30 instead of the usual 70 and that on day one. And despite that the content was very rich. I normally don’t see such day one prices except for multiplayer games I couldn’t care less about, and here I had a singleplayer fantastic game doing the same. I wish there were more “expansion” games if this is the level of quality that results. Makes me think of a documentary I saw recently about Fallout New Vegas developed as a “huge expansion”, and ending up for many as possibly the best recent Fallout game. I wouldn’t go quite as far with Death of the Outsider but definitely the same direction. The content felt like a lot, great, and I still see a lot of replay value in it, I’ve definitely missed some content PLUS choices branching, as well as a smart NG+ choice I saw they made. This game had more game content than many full game, and all so intriguing.
+, +, +, + Great story. I think this might be the first Dishonored game, (and I loved them all) where I read every single bit of paper I found with great interest. And not because I didn’t try with the others, I did, but after a while they would feel samey and I’d just open them only to close them down after scanning for a code or something. With this one I was genuinely curious about what they said, and it helped that a lot of them were about the mythos of this universe. Also even the little paper cinematics at the beginning of missions felt more interesting, engaging in narative and well done dramatically.
-, + There is a tiny bit of content reuse, but it’s the good kind, not just for enlarging the world and anchoring it but more importantly they do the smart thing I’ve been wishing for many years of taking the same environment and showing it at different moments in time with logical lived-in alterations having had changed it
+ Surprisingly interesting main character, which was unexpected to me as I liked the previous 2 protagonists quite a lot. It helps that she doesn’t say enough to be bothersome for the immersion.
+, +, + They took some wonderfully brave but well thought out game design choices, made sometimes subtle but sometimes radical tweaks to the powers and progression that actually had me thinking in new ways and playing in new ways within the (to me) well known concepts
+ Interesting side missions
+, + The occasional quite fantastic story scripts, many times I would be into doing something, even knocking out an NPC and then he’d start saying something so interesting I’d change my plan just to find out what happened.
+, +, + The entire environment felt somehow like a big puzzle, but unlike other games it was wonderfully integrated, to the point where the puzzles felt well a part of the world and fitting. And as soon as you’d figure out one type of puzzles and were expecting boredom they’d put some other type of puzzle to figure out that made you think differently.
– the end location, while also beautiful and original, they go back to that lazy old style game design, with a frustrating ramp in the difficulty curve and that trial and error gameplay familiar from the past where you’re not given enough tools to deal with new complications of the situation in the first goes so immersion breaking trial and error results. It’s a shame that it puts a shadow at the end on the past experience although the location idea could’ve been good and it was well set up.
+, +, +, +, + There’s a lot of branching. And different ways of doing things. This is ‘UUUuuuuge, really. There were even moments when I couldn’t figure out some puzzles despite struggling a lot, yet I was still super curious to go into some areas, but then I figured out some other puzzles and managed to see the area after all.
+, +, + The sense of “scale” is quite amazing. I can’t think of many other games where 3-5 rooms could keep me busy for an hour or more… like they would feel like a universe of their own. You’d think “what can I do in a few rooms, I just wanna move past them?” but this game was so rich in content in them and they were so complex in figuring out their spacial placements and many interconnections that I was multiple times amazed for how long I had been in a few rooms just and my brain still found it fascinating to figure them out and how they work together.
Overall I’d give this game a 3,9 on a -5 to 5 scale, making a truly excellent game. What it may lack in comparing it to a big huge new game this game makes up in density of content, good story and originality, as well as really unbeatable value. This is half price for a FULLL game, truly.
PS: I’m sad to predict that probably this game won’t sell well, this was as far as I can tell the worst marketed great game in recent years or maybe forever: even I, a person who’s been following and waiting for it almost missed it, it wasn’t advertised anywhere, not on the web, not on youtube, not even on the PS store page, everybody just acted like it didn’t exist. Should you think you might like it/want more of such games I think the devs could really use the signal of early buyers despite this bad situation. I rarely advocate so strongly for a game but this one I really feel it would deserve it and I’m saddened to predict this will go unnoticed until it will be too late.
Well, I’ve finally finished it, game plus DLC, here’s my quick thoughts on it:
-, -, – The whole game stands under a huge shadow for me. I preordered it the deluxe editions with DLCs all because of the epic world that was AC Unity, but I was hugely disappointed. I can’t know if it was other less skilled artists or a manager-programmer tyranny which too afraid to get the press criticism of the prequel gave super strict guidelines that killed off a lot of the cool world stuff, making it very “boxy” in designs everywhere, or maybe even a bit of the influence of the city of London as they imagined it (and portrayed it) as bleak and industrial and less romantic, but either way, I was hugely disappointed upon seeing the world and it’s low-poly vibe.
+, + the engine however was top notch, the atmospheric effects, the distant rendering, and also the light on the wet streets, and even some parks, sometimes it looked quite breathtaking in a way that almost compensated for the lacking artwork.
-, – not only the main story itself with the two mediocre main characters but the world’s story felt quite lame. It was so imbued with that mainstream illogicality and and politics of our time! It’s sad to say this is not just their fault but also the perception of writers like Dickens which fits into this world view. It’s sad though to see how the most prosperous country in the world at the time, where the poor were doing many times better than not just the poor but often the rich across the rest of the world is maintained in public consciousness as a horrible place to be when if one had lived in those times that would’ve been the best place in the world to live in. It’s quite silly when people take current time values and project it onto the past, and instead of realizing how exceptional and unique those places and values were, how far ahead of their times, instead they portray them as bad, all while killing in the name of fighting their badness (ironic in it’s own way all the good intentions under which the assassin’s kill hundreds all with a sparkling conscience, tells of the power today and historically proven of this leftist ideology).
+ there were however also refreshing moments when the templars were allowed to also present a bit of their view without being portrayed as one dimensional monsters. Few, but it was still nice to get a bit of the other side’s position. (just to clarify, not that I support their position, this being IMO a false dichotomy, but it was still nice to have some greys out there)
+, +, +, + The truth is though, after I got over the game’s initial disappointment, that it was still an amazing world to look into. The historical research, the streets, the outfits, the animations/acting of the pedestrians, even driving a carriage was okay (i dislike vehicles in games). Every couple of weeks/months when I’d start the game again I’d be again surprised and delighted at all the richness put into this world.
– quite a lot of unmemorable and even uninspired trivial missions
+, + the world impresses not only with it’s scale and occasional great detail but also with a surprising bonus area, it was great to see the same London tweaked forward a half-century or so into the times of the Great War. That was a great cool move, might be worth redoing in other AC games if it’s not hugely at the cost of the big world, especially in cases like this where on the same territory two great ages occur
+, +, – the music is a strange mixture of possible excellence and so-so-ness. In it’s great moments I’d get excited this could be a soundtrack heading in the direction of the fantastic music in the movie Sherlock Holmes. It however never quite goes to that height of thematic excellence or technical skill. Still, not bad and helps with the character of the game, if at bit in a chaotic way (fitting one might argue)
+ The DLC was so so, somewhat forgettable but still decent
-, +, + they came back with the little mini optional stories, a lot of which were silly in the main ideology of the game with a dumbed down Darwin & Dickens as puppet cameos, however I also remember some quite excellent detective stories which actually had me curious and looking at clues in ways at least as good as the predecessor’s stories. I’m happy they dared this game within game, it enriches the world with interiors and stories.
Overall I gotta say that despite all my grumbling and mumbling I was quite happy with the game. I take back some of my initial post AC Unity greatness disappointment, when I said to myself I won’t preorder the next AC because Syndicate disappointed so bad. I guess once I stopped comparing it to it’s greater brother I have to say it was still a great historical period game with a rich big world that impressed in many ways, even if the story was weak and the artwork level quite mediocre in comparison to AC Unity. Still, Ubisoft has proven again that even it’s bad games and it’s bad artists/directors are often better than those of others. Overall I’d give it a reluctant 2.5 on a -5 to 5 scale. It was still a pretty impressive game, despite being a pity in the great footsteps it walked in.
Usual rules: 3 tries per person. Winner gets to propose a gameSketch. x5 multiplier for first timers. Newcomers: you may ask for 3 freebies even if you didn’t yet guess anything. Outstanding credits: Firefish x34, Haikuhunter x14, Jaco x100, Radu x45, , 47Crows x19, Ange, PettyX90 x7, Pori x2, Tarpo x5, player347 x9, Diana x6, VideoGamesAsArt x2 , thegazer x9, BiaHawks x7, rsocu x5, Teofil S. Awaiting scenes from you guys.
A nice literary comparison. My experience had a similar journey, with extreme highs and some disappointing lows. In the best moments I was amazed i never heard/played this game before as I found it trully EXTRA-ordinary and wonderful, thinking it might become one of my favorite games everz, but then there’d be the bad design decisions which brought this beautiful angel-bird all the way down through the mud… But the good moments and story were so great it was worth pushing through even in the face of high frustration, and to the extent I forgot the bad tastes it left some one of a kind spectacular memories as an aftertaste.
For the past couple of months/year I’ve been noticing more and more content providers getting this treatment, people who made great original gaming content. Personally i find it rather hard to believe it’s just the occasional random algorithm, just too many cases happening in way too many fields lead me rather to suspect rather a branching out of a societal wide witch hunt of thought direction and control. Sounds tin-foil-hat, i know, yet this has been way too wide spread and systematic to assume it’s just random as I used to for the long time I simply ignored this kind of stuff and the desperation with which a lot of these content providers have been moving to external and backup systems like patreon and the like.
A particularly interesting storytelling/mythological perspective. Can’t say I agree 100%, as I think it could be seen also in the common hero’s journey terms, however the journey of this hypothesis is a literary experience and gripping entertainment in itself.