Void

Void

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gameSketch 286

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Rating: 3.0/5 (1 vote cast)

Victorian style + steampunk in a quite corrupted world, this upcoming autumn launch game seems to promising than your average game, especially given that the studio behind it has produced a couple of games with character.

Usual rules: 3 tries per person, 2x multipliers for first timers. Winner gets to propose a theme/scene as well as 1 day extraordinary forum bragging rights. Outstanding orders: player347, Tarpo x5, Jaco x68, player347 x3, Diana x6, Radu x38, VideoGamesAsArt x2 , thegazer x2, rsocu x4, Teofil S, Firefish x16. Awaiting scenes from you guys. Newcomers may ask for a freebie.

In case u missed yesterday’s answer & comments, all past ones are archived to the gameSketch category.

Skyrim – more violin goodness

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Rating: 4.5/5 (2 votes cast)

The game that keeps on giving… fan music :D

Portal 2 Perpetual Testing Initiative

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Rating: 3.0/5 (1 vote cast)

Very funny :D and more importantly… the expenses all payed for a corner cutting machine…

Aquanox 2 Trailer

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Rating: 3.0/5 (1 vote cast)

I haven’t played this game though I believe I heard good things about it, but I accidentally saw this trailer on a Steam sale… thought I’d share it as I find it a good example of fine storytelling and dramatic reading. Reminds me a bit of H. P. Lovecraft journal style, but with a refreshing tone of sci-fi/cyberpunk type mood. Would be nice to see a new game on such themes.

Dark Messiah – quick impressions

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Rating: 3.0/5 (1 vote cast)

- shows it’s age a little

+ some very interesting level designs

+ level design variety

- very hard at the beginning (yes, another game without the understanding of the word ‘easy’)

+ but at least with a purpose, as then the battles feel more valuable

- the endings feel too recycled

+ some very interesting environment interactions with physics and breakable objects lead to interesting solutions

+ a level of moral grey that you rarely get to see in games

- (though realistic, i guess) sometimes it’s not clear how to choose sidequests or what choice you’re making, could be as little as taking a wrong left and you’re choosing the opposite of what you wanted by entering the wrong destination

- some backtracking

- got stuck a couple of times

- as usual I played as a mage and it was quite dissapointing to see after a lot of effort and skill points involved in higher level magic that it’s annoyingly designed: the fireball is put in the center of the screen and blocks view, often i would just use the fire arrow

+ some interesting characters and environments. Both story ones and enemies. For example I found the orcs surprisingly well done.

- some quite non-obvious moments in which the game could easily leave you stuck. would have helped to have more hints. On the other hand sometimes i did solve them and in that case the satisfaction was indeed big. Still, i think it’s a risky choice to risk alienating your players like this, and if you’re gonna do it you should make sure there are more obvious solutions too (i mean they did pay for your game and it’s a bit of an evil thing to stop a man half way through an interesting movie because he can’t read your thoughts).

+ some interesting game design elements, for example the bow with a rope is ingenious and leads to some very surprising moments

gameSketch 285

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Rating: 3.0/5 (1 vote cast)

I was exploring around the game world and found this cool skeleton on a throne. I had liked even the sitting kings and rulers in this world of dragons, but a skeleton was for me even more educational :D

Usual rules: 3 tries per person, 2x multipliers for first timers. Winner gets to propose a theme/scene as well as 1 day extraordinary forum bragging rights. Outstanding orders: player347, Tarpo x5, Jaco x68, player347 x3, Diana x6, Radu x38, VideoGamesAsArt x2 , thegazer x2, rsocu x4, Teofil S, Firefish x16. Awaiting scenes from you guys. Newcomers may ask for a freebie.

In case u missed yesterday’s answer & comments, all past ones are archived to the gameSketch category.

Bioshock 2 – quick impressions

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Rating: 2.0/5 (1 vote cast)

- it felt like pretty much all the art assets (textures, atmosphere, ideas, even models) were reused, with only reaarangements, so that was a definite minus

- way too many monsters. And sending waves after waves

+ they kept the audio journals, and though they weren’t as interesting as in the first due to the not so relatable character, they still provided some entertainment (and an opportunity for me to learn more german)

- so much repetition, of fights, repeated quest tasks (gather x sisters type), that by the end I had to add a cheat to finish it, and even that wasn’t too helpful as it just gave adam and not a way to make things easy

- yet another game that doesn’t know the word “easy” and confuses it with “hard”. On easy level i was expecting to breeze through the game (i’m a person who’s been playing and loving shooters for more than 15 years now), instead it was pretty challenging and i had a couple of deaths

+ in the end i’m happy i pulled through it as towards the end it pulled out a couple of gems, the story got more interesting, and in particular one moment blew me away, you end up playing as a little sister, but what I loved about that is that all the rusty dead bloody world through your new eyes now looks like a castle with roses and statues and drapery… very interesting stuff

+ the ending was also pretty interesting, and I suspect there are multiple endings depending on how you play it

- all in all I could feel the director of the first bioshock didn’t work on this one as it felt much more “point a to be kill everything, rince and repeat”, losing what the original had: a feeling of discovery, an exploration of social and political order, but I’m happy to say I have that vibe about Bioshock Infinite a bit more, and indeed I did see Ken Levine back in charge presenting things in imagination stimulating ways. By the way, I have to mention here my initial disappointment with Bioshock, something that holds true for the second one even more: when we were sold on the story it seemed as if each mutant would be unique, one guy would have fire, another teleport, and I was looking forward to finding out each guy’s story and psichosis, an illusion which was severely destroyed when you encounter tens maybe hundreds of each. That’s a missed opportunity for games. I realize this is a shooter… but still, for example Bioshock 2 should have imho had 20% of the monsters it had at the most. We have to get away from this kill-kill-killl thing.

- they should have takend a bit more care with sound bytes: my wife was particularly annoyed (as was I) by how killing certain female splicers would result in loooooooong dragged out screams, many continuing for whole seconds after the character was dead. Maybe you can do that once, but when it happens tens of times it’s just embarrassing for one to play such a game with anybody in the neighborhood :P

+ it was nice to walk through the underwaters, but it wasn’t given enough love and points of interest (i was expecting some magical underwater mirracles, some peaceful fish, isntead it felt like hallways made out of plant textures/models.

well, hoping the next Bioshock will be better.

gameSketch 284

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Rating: 5.0/5 (1 vote cast)

The sequel is not quite so close to the atmosphere of Event Horizon as the original, but it did have some impressive visuals, and some more variety. This scene was just one of the many ways to die in very veery well done animations and surprising moments :P

Usual rules: 3 tries per person, 2x multipliers for first timers. Winner gets to propose a theme/scene as well as 1 day extraordinary forum bragging rights. Outstanding orders: player347, Tarpo x5, Jaco x68, player347 x3, Diana x6, Radu x38, VideoGamesAsArt x2 , thegazer x2, rsocu x4, Teofil S, Firefish x15. Awaiting scenes from you guys. Newcomers may ask for a freebie.

In case u missed yesterday’s answer & comments, all past ones are archived to the gameSketch category.

The music of Mass Effect

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Rating: 3.0/5 (1 vote cast)
Haven’t played the 3rd one so can’t express opinions on that one but the music in 1&2 is indeed quite distinctive. I can’t say I loved it but it was an integral part of the ‘cyber’ sort of retro sci fi vibe that the games gave me. Nice to see GameTrailers doing shows on the music behind games. Here’s the music behind Mass Effect 1

The Witcher 2 – Hope Trailer (fabulous music)

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Rating: 5.0/5 (2 votes cast)

 

I was so looking forward to this game even before, but now that they added this fantastic music (imagine that, Chopin! no wonder they got me)  to this trailer I’m even more excited about getting it. Also it seems like my patience has payed off already as the new enhanced edition seems to have some significant additions to the finished masterpiece… brilliant!

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