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Posts by Void
I had no idea a book even existed until we accidentally saw one on the shelves of a small store while visiting a new town. Had to get it out of respect for the game though not expecting much from the book. It is however turning out so far slightly better than anticipated. It’s relatively close to the events of the game so no big surprises there, and of course it’s impossible for a book to do okay in comparison to a big game world, especially one which excelled not so much via storytelling as much as in the environmental attention to detail and environmental storytelling, the mixture of natural beauty & human turmoil, the stories inside that and the feeling of exploration and discovery.
Thanks to HaikHunter for another great proposal! Usual rules: 3 tries per person. Winner gets to propose a gameSketch. x5 multiplier for first timers. Newcomers: you may ask for 3 freebies even if you didn’t yet guess anything. Outstanding credits: Ange, PettyX90 x7, 47Crows x7, Haikuhunter x9, Jaco x97, Firefish x30, Pori x2, player347 x7, Tarpo x5, player347 x9, Diana x6, Radu x45, VideoGamesAsArt x2 , thegazer x9, BiaHawks x7, rsocu x5, Teofil S. Awaiting scenes from you guys.
I’ve played so many great games in the past few years, yet this one still remains probably my fave in the past 3-5 years. Totally took me by surprise with the environments and freedom of exploration + the environmental storytelling.
Weekend BONUS ROUND !!! I’m incredibly happy to kick off this Artsygamer weekend with something wonderful: a guest artist gameSketch done by our very own talented Bia Hawks! How very very cool!!! Thanks so much Bia! great work! Looking forward to many more!Usual rules: 3 tries per person. Winner gets to propose a gameSketch. x5 multiplier for first timers. Newcomers: you may ask for 3 freebies even if you didn’t yet guess anything. Outstanding credits: Ange, PettyX90 x7, 47Crows x7, Haikuhunter x9, Jaco x97, Firefish x29, Pori x2, player347 x7, Tarpo x5, player347 x9, Diana x6, Radu x45, VideoGamesAsArt x2 , thegazer x9, BiaHawks x7, rsocu x5, Teofil S. Awaiting scenes from you guys.
I was pleasantly surprised both at the amount and the quality of the bonus videos on the Until Dawn disk. I wasn’t expecting much but a bunch of them were rather interesting. This one (above) shows a bit of what I had indeed noticed in the game which is cool attention to lighting, particularly some fantastic use of rim lighting. There’s for example this moment with the chandelier which is a true lesson of how you can have a mysterious character front and center full screen and still keep it mysterious and graphical with mostly dark/shadow and shape/detail only shown via edge lighting.
This video shows not only one of the reasons why I think the game turned out great,a scientific and mass-testing based (as opposed to opinions which can sometimes be persuasively wrong), but, at least as importantly is incredibly entertaining to watch showing many types of people and many types of reactions. Anyway, it’s this kind of work and testing for quality entertainment (and aiming for a mass market!) that I think sets the game apart and makes it in my eyes worth deserving of great commercial success, even if it’s not totally my genre (the *teen* horror), I can’t help but admire it and wish it all the best.
+, +, + very cinematic experience
-, +, + the story/characters are rather shallow/teen however this is in fitting with this kind of movies so it works in the end surprisingly okay. It’s annoying when they’re particularly stupid or ridiculous, but like with these kinds of movies it ends up making a kind of sense for these particular characters and one can even get attached to their particular curiosities
+, +, -, + The game is built with moments of choice branching nodes. This is great as an idea, though the choices feel strange sometime and forced. In the end though the attempt at this great direction is appreciated and it creates a special experience.
+ the music and sounds are decent, not fantastic music, but supportive of the story. The soundscape was also nice though not mindblowing.
+, +, – the visuals are sometimes remarkable in a an almost fotorealistic way, yet there’s also the occasional non-stellar moment
+, +, +, – the animations are quite spectacular, with at times shockingly expressive faces, but still with the occasional uncanny valley moment where the human eye picks up on strange skin movements we’re not familiar with. Sometimes the movements could be better but the facial capture and the actors behind did a fantastic job. Particularly I was impressed with the acting and am a longer fan and was glad to see the actor behind the psychiatrist, and the character who’s played by that actor from the tv series Mr. Robot was also impressively recognizable. This gives me mixed feelings as I prefer original non-actor characters but on the other hand i realize the necessity for this and it’s impressive to see it done at this new awesome level
-, + the fixed camera angle style does help with the cinematic feeling and the scares but at times it’s particularly weird to control
+, +, + there’s some nice mysteries and revelations. I was particularly impressed by one major story twist.
-,-, + the world is very linear, not open, the only exploration feels like in-between advancing in linear corridors. Still, even as this, it’s nice that some optional content is there and, particularly given the consequences of stories and mysteries, the things you can find out can be quite meaningful
+, +, + the story starts out thin but in the end it turns out to have a richer than expected texture, backworld with history and twits and subtleties, as well as well done mysteries.
Overall I’d give this game a 2 on a -5 to 5 scale meaning a quite good game. Maybe at moments been tempted by a 0 to 1 because it feels somehow “ordinary” but then on the other side this game does something truly extraordinary, in ways that feel like a first for the games industry, to tell this kind of a story in this kind of a way or at least this level of polish. So I stick by my +2 verdict given that it does something which in 2016-2017 games is still spectacular and ground breaking both in terms of technology and also in terms of approaching a new type of topic that has been done quite little in games to date (I remember a ps2 game and also an old “Shivers 2” game which was special in its own way). All in all i’d consider it a remarkable game and I’m happy I played it and got to experience what i think is a special moment in gaming history even if it’s not necessarily my favourite genre/subject matter.
PS: Thank you very much HaikuHunter for this great gift! We had an eye on it for a while so it was a particularly cool surprise. Thank you!
I received this game as an epic b-day present from Raul Bugner (shoutout thaaaanks!) on my 17th. It was aamazing! I remember how I had some close friends over and we played some Worms Armageddon but then everybody left in the evening and I was left alone with this gem. The next thing I remember is semi-trembling from cold/lack of sleep happily watching the credits roll (with exploding bunnies?) around 6-7am, noticing that the sun had risen on the window to my left and that it had become light outside. What a night!
PS: sooo cool when he says they were inspired by Another World / Out of this World! So much respect for that tiny but huge game old game.
Since I suspect this one will be too easy, for the first week the name of the game will not lead to a win but instead the great building in front/location must be named. After that the name of the game will suffice. So, if somebody was to for example name the game but not the location, then if there’s no other answer they’ll win after a week, but should somebody give the precise answer the 2nd person will “steal” the win.Usual rules: 3 tries per person. Winner gets to propose a gameSketch. x5 multiplier for first timers. Newcomers: you may ask for 3 freebies even if you didn’t yet guess anything. Outstanding credits: PettyX90 x7, 47Crows x7, Haikuhunter x8, Jaco x97, Firefish x28, Void, Pori x2, player347 x7, Tarpo x5, player347 x9, Diana x6, Radu x45, VideoGamesAsArt x2 , thegazer x9, BiaHawks x7, rsocu x5, Teofil S. Awaiting scenes from you guys.
A nice walkthrough through the history of Zelda for people like myself who did not experience them in those times. I can imagine if I had experienced open-world-ness for the first time in a Zelda game in the 80s/90s I’d also be a lot more into the series.
The treatment is a bit silly for my tastes (though i did get a few chuckles), however some nice digging around and even some revelations. Oh boy oh boy, today is the release day of the last DLC for DS3, can’t wait to for the first time in my life explore a souls game for the first time in co-op :D
We got to play this weekend a bit of this game as it was free in this month’s Playstation Plus games lineup and I gotta say I saw a lot of cool artistic elements in there and high content density. There was always something happening, some and the visuals had a charming folding story book style. Thought I’d point to it for those attracted by the style. Bia Hawks?