A Modern Prince of Persia Retrospective Commentary
I found it interesting what he looked at and an interesting perspective on things. For me it was however the only one of them I don’t think I finished… though I remember playing it, so maybe I did… but I guess to me the remained a bland one that I didn’t remember and didn’t like the art style or the general “mood” of things… though I can’t explain more even to myself. Getting back to the video though I find it very interesting the idea that the game streamlined the platforming and I can imagine why some people would love it exactly for this reason, while others might miss the feeling of they themselves taking the decisions and even the occasional puzzlement. I’d be curious how Mario players feel about the mobile endless runner Mario as in some ways this would be similar maybe?
This one to me was interesting, more so than the bland world of the first in the trilogy, with the character’s emo rock tendencies… well, I found them a curiosity. Didn’t bother but also didn’t delight as it wasn’t subtle enough for my tastes.
This one was to me and remains the best in the series. If the previous felt like a rebellious teenager pushing everything in your face this one felt like it had matured, with character but with the subtle confidence of somebody who’s been there done that and now is a grownup. But what really blew me away more than anything was the amazing art work. All through the game I could feel the strong concept art of Bruno “Hydropix’ Gentile and many of the places felt not just incredibly original but interesting and having almost a painting quality. But to me it also hooks back into what the first video was talking about, the fluidity: granted it may not be as trivial to navigate as the 2008 version, BUT I did eventually got into the flow, and like with learning how to fly the wingsuit in Just Cause 3 once that happened the satisfaction was even deeper because of the overcome difficulties. The most cathartic moments I remember was after my brain had gotten into a special analysis mode that would surprise myself too, when simply looking at a big room/path I would instantly “get” the path and having had imagined it I could pull it off, and sometimes i was so much into this instinct-reflex mode that my conscious mind would get surprised and even delighted at seeing at the mind-finger speed and being amazed at even solving new and surprising things on the fly. As far as I can remember so many years ago this kind of no-brain-just-instant-reactions was for me on a depth maybe even comparable to the times I was playing Quake 3 arena for hours on end just for that “too fast to think total immersion” feeling.
Before I end I wanted to mention this one. People have bashed it a lot, and so I ignored it and when I got it for free on PS+ i didn’t expect much. I was surprised. Sure enough i was not by far so impressed by the artwork/story/content/atmosphere as Two Thrones, HOWEVER, i was surprised just how decent/good it was. And even more so about how well the gameplay was tuned into a series of incrementally building platforming sections, which at times actually got hard and challenging all while feeling part of a cohesive gameplay whole. This game to me felt to me like a set of great and oiled cogs in a machine: maybe not a masterpiece, but I was impressed and inspired to respect at the refinement and quality of them all and how it all worked together so cohesively. And just a very good “flow” overall inviting “just a little bit more” as it came so naturally and… fluidly.