Artsygamer
4 those who see(k) the art in games
4 those who see(k) the art in games
Dec 21st
I have yet to play a FF that i could identify with a lot and/or feel like my actions had any impact on the narative, but it’s hard to dis their reliably "wow" production values
Dec 12th
No wonder I liked 2… the moral ambiguity, the choices… I must say I originally discarded the game because of all the fighting, but though that’s not something I like I was very happy to accept it as a means of action once I realized it’s just a tool in a much bigger expression of action and choices.
Dec 7th
I was somewhat on the line with what Pachter was expecting that didn’t come out: i was pretty sure we’d see a PS3 price cut in june-july and another one in oct-dec… and none of them happened. I was kinda expecting Wii demand to drop but not as much as I expect it to in 2009-2010 when i expect it to drop very strong (maybe replaced by a new Nintendo product even?).
Dec 7th
Artificial lenghtening… i haetz… but they talk of choices… what choices? where/what?!!? wanna!!!
Dec 2nd
I wonder if the way Killzone 2 looks is a question of exploited technology or just artwork polish… i hope it’s the first ’cause then in 2 years a lot of games could be looking like that. As for tomb raider… seems so … "same" to me. Which i guess may be what many want… but some kind of improvement i was hoping for, especially since now we’re a bit more into ‘next gen’.
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