Artsygamer
4 those who see(k) the art in games
4 those who see(k) the art in games
Jul 31st
I soooo was expecting to get the "oh, yet another MK" boring feel… and yet i was impressed enough to feel the need to post this… i don’t know if it was the character back stories, the curiosity of how they’re going to appease both camps… i actually got excited watching this. Yeayy for them!!! Unfortunatelly i watched it on Gamersyde where they had it in direct quality but I couldn’t find any good embedable version so if you wanna see it more clearly it’s here.
Jul 28th
Do you have what it takes to burn the rope and save the day? Just give it a click and find out.
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Jul 19th
Now this is what i call a good trailer… amazing feeling, gripping visuals, a great idea… true art
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Jul 18th
Cool show but can’t say i was impressed that much by anything. Nice that they have a mass appeal, well, nice for them, anyway…
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Jul 15th
Wasn’t impressed by the show but the core audience should be satisfied, some consolidation for casual and FF13 was huuuge! Let’s see how Sony will react. Shocked even MS is forgetting the push for PC gaming that they were promissing with Vista. Would write more but got left index burned today ;p
Jul 14th
Thanks to a hot tip i got today from Mahovici Atilla i discovered this very cool time travel themed game. enjoy!
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Jul 12th
Wow! must say i wasn’t expecting this, but this show got me quite excited! First Stalker with it’s immersion… veeery nice! I just hope
a) that they’re going to make it for consoles too so i can enjoy it, or if they’re going to make it pc only that they support gamepad play, but not only would that mean that i’d going to have to wait 4 or whatever years till i’ll get a computer for it but also i find that hardly possible with that inventory system: i quite hate it: seen it in Gothic 3 two: a full 3d world, but then sprite/2d images for inventory, not only does that take me out but also you can’t really see things that small well from sitting in bed/at a distance
b) the reason i stopped playing STALKER was because of not just lack of content but worst because of enemy respawning: for a game that made it so hard to survive (and i love that in the sense of immersion) having infinitely respawning generic soldiers … sucks… and I’m afraid the new one will be the same because they say it’s still with maps… and not having a one piece big world kinda invites that…
And then there was Killzone 2: i must say i’m not THAT much of a fan of the first (as opposed to say Time Splitters 3 or Black)… but in all the new gameplay i saw I was impressed with the coherence of the architecture… and indeed the fantabulous segment on art design explains it: great iteration, inspiration from reality to avoid lack of new ideas… the cinematics promise to be sweeeeet… and the general attention to detail and art/believability seems sweeeeeeeeettt
I too am very curious as to what will happen to the industry this year. My intuition about this year is more on the likes on Sony pulling some amazing stunt by capturing the masses with some casual stuff and that in turn securing territory for the hardcore audience… but that does seem quite impossible given their price. Still i do think they’ll make some buzz. As for everybody talking about "hardcore" Wii games… well, that to me seems soooo … strange? I mean it’s hard to even Consider Zelda a "hardcore" game… probably because my idea of that is some kind of mature theme/audience…
Jul 11th
Wow! what a great discovery! I was looking to post something to pay homage to the masterpieces that I think are Gothic 1 & 2 … but stumbled upon this… wooow!!! Seems to me like it’s a quite good video edit of game dialogues/cutscenes and dialogues overlayed on other cinematics… brilliant! I really do believe it’s a great story and worth telling, BUT the most amazing thing and the reason I, and particularly those who worked so hard to make this, respect it so much is because more than a story, it’s a living world… a place you can interact with, even some choices, and certainly the choices of exploration and discovery. One thing that a movie can never show but which I have fully experienced is the sense of responsability that you have while playing the game, particularly for your own life (we’ve grown imune to movies saying something is "hard" because we’re all comfy and safe while the heroes struggle). Compare this for example with Oblivion, which though a great game seems cheated around you, if you’re strong you encounter powerful creatures, if you’re weak it’s nice to you… while I do agree that games should be easy, i believe they should do that with a sense of realism in that a person who does silly risky thing has to somehow be told that they’re overstretching. In Gothic for example i felt actual fear and a need for courage to venture into the woods at night, especially off the beaten path…
While I’m writing this i’m also downloading the whole movie from World of Gothic: so you don’t have to watch it in a window and low quality… enjoy this great story told to you… and if you haven’t already this is the perfect intro to what i consider the gem of the series Gothic 2 (with addon)… which to me is one of the most believable medieval worlds ever… possibly THE…
Jul 9th
From Kotaku: Ubisoft Acquires Visual Effects Studio Behind 300
Our glorious games industry is yet another step closer in the merger with (asymilation of?) the movie industry. It’s a shame to waste good assets, artits, footage… i do belive this is the future: why make some models/animation twice, both for the movies and games?
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Jul 7th
Well, i can safely say I am unimpressed and quite uninterested by any of the things that are expected on this E3. Since I posted the last one the Nintendo preview came out too… not very surprised that there either I didn’t see anything impressive. Basically everybody is impressed with masses and things that are selling… and that means mainstream, average stuff… not niche artistic stuff… I’m hoping there might be some awesome surprised like "Heavy Rain" or the Team Ico game… but they haven’t talked about any of those…