Archive for June, 2008
ps3 ingame personal playlist!!!
0chatting with friends while playing… well, yes, i guess… but that’s nothing to me compared to the joy of having my own music while playing a biiiig game. I love immersive worlds… but due to material limitations they usually can’t put in there a playlist long enough (or good enough?) to keep me 30+ h … i quite dislike repetition. So this is great news to me… for when i’ll get a ps3 :P for now i’m still sticking to my ps2 + secondary set of speakers plugged into my mp3 player :P
PS: and read that in like 5 days they’re also gonna launch the dualshock 3 in europe :D great news. Now all i’m waiting for is some serious price dropping and the bundling of the dualshock 3 :D I ain’t askin’ for much, right? :))
The 1UP Show: Episode 06/27/08
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1up talks about: Battlefield: Bad Company, Alone in the Dark, Gears of War 2 Q+A
my thoughts: Well… i was hoping more from Alone in The Dark… more mood, to be precise. Bad Company gives me a unpleasantly strong "war shooter" vibe: from some adverts i was actually hoping it would compensate this by being either very acid humorous or trully over the top in effects like Black was… but it’s starting to look like neither. As for GoW2… more of the same multiplayer stuff, it seems to me. Can’t get excited by multiplayer :P
Diablo 3 debut gameplay
0Well, based on my other posts you can probably guess that I won’t be a diablo fan: endless masses of monsters and "kill, kill, kill, kill… oh, and kill" type gameplay is not what i’d call artistically deep… however I will say that I can understand why people would love it: the artwork seems quite beautiful, and I’m sure the level-uping and item collection gets quite addictive… now if only somebody could do that with deeper options than making my fingers hurt because of all the mad clicking like Diablo 2 did, making me stop playing it even though i was quite curios of the story & enjoying the self development aspects.
Zero Punctuation: Metal Gear Solid 4
0Oh.. oh… Yahtzee reviews Metal Gear. Would love to spoil it for you all by giving out the verdict but alas I have yet to watch it. Off I go.
Fallout 2 Intro
0Yes, you could say that i’m attached to this just because of the brilliant games, fascinating moral choices, depth and sheer volume of options… but i think it’s more than that: this has got style… character… it’s not about technology show-off, it’s about human emotions and experiences…
PS: if you’re wondering what this is about the "War Never Changes" introduction should shed some light.
Artsy Photo Duel Round 2: Portal VS Bloodlines
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Artsy Photo Duel is back… and here to stay!!! We might even try for a more than weekly edition…
So, without further delay, we present the contestants!
In the left corner, in full more than HD resolution, widescreen and beautifully motion blurred we have a great photo from Portal, as taken by our very own Razvan: dark & gritty, but speaking of the joy & liberation…
Meanwhile, in the right corner we have a picture of a haunted penthouse, still burnign with etheral flames from the fires of jealosy & insanity that consumed the hotel, photo taken by myself.
Ladies & gents… cast yer votes!!! See you next time! Awaiting your photography!
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Bonus Round – E3 preview: 360
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i’m sticking by my opinion that a non-bundled peripheral cannot really change the market that much. My example would be the EyeToy, which has been aroudn for so many years and yet it never achieved critical mass…
Also i believe anybody going after the Nintendo audience has smaller chances simply because they’ve defined themselves as that niche. People see a product and associate it for one thing… rarely many things.
My expectations for E3 would be a price drop and possibly some new high end model. What i’d be excited to see would be a lower priced, hdd included model better built (less heat, smaller size, less power consumption…)… though I’m not banking on that.
In terms of games… well, they’ve totally lost me… not one single (non kid) artsy game, big western rpg or impressive non-war fps…
Metal Gear Solid 4 – GT review
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Wow, this is a seriously reverent (and to me moving) review. They didn’t even start with the usual wordplay on the good/bad game…
This game is soooo going on my TODO list. As for the cutscenes: I’ve only played MGS3 but it has convinced me that it is actually possible to be playing a game and yet not only not be bored by cutscenes but be impressed by their cinematic qualities and on the edge of your scenes for their story.
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Zero Punctuation: Haze
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Ha ha ha… Yahtzee is back in form as far as i’m concerned. Loved the review. Loved the things he underlined… linearity, a game that actually wants you to see your teammates as annoying/bad unlike all the others where you’re supposed to love them even though they seem to be the same…
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Zero Punctuation: Oblivion
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I’m not at all thrilled to say that I quite stronlgy dissagree with Yahtzee’s views in this one: I’m sorry he may turn away people who might genuinely enjoy this experience. I for one still find it the best game I’ve played in the last two years, and strangely enough it’s exactly because of the reason he criticised so much: immersion. I think the trouble is in his point about spinning plates: I believe that they have tried to do big things, sure, they may not have come out as polished as if they had tried little things, but I would love to have big attempts any day of the week rather than very polished shallow ones. Yes, sure the landscape is repetitive, and sure I would have loved it if each single place was uniquely crafted by a large team of tallented modellers, but that would have probably been prohibitively expensive. So what do you do when you want to create something big but you don’t have 1000 good artists at your disposal? Well, they resorted to reusing assets: sure, it wasn’t great seeing the same cave walls/elements in every cave, sure I would have liked completelly different ruins… BUT, within those limitations of asset reuse I have seen some trully brilliant design decisions and settings. Take for example the haunted mansion scene: yes, it looked like a zillion other houses in many ways, and instead of the ghost(s) being moving and unique they looked and acted the same as many others i had seen, but the story was movign and the moment was strong. Similarly, even with similar architecture, some ancient ruins were trully fascinatingly designed.
About the teleport system: for the sake of exactly the immersion I chose to not use it. Thus the world for me was bigger in a more real sense and i had to think more of where i’m going and what i’m doing there.
In short, I’m opposed to the views expressed here and I am so very happy they made Oblivion, even with it’s repetitions: it showed that big dreams can exist, it raised the bar and it dared put something I find unique out there.
PS: after many hours of play the music did get a bit repetitious… but I make my own fun where i see it worthwhile: you can use your own music… so for me oblivion became the most fun and immersive music player ever. It really puts the similar looking cities in a different mood when each time you enter one you may be treated to a classical masterpiece, or a fight could surprise you with the soundtrack of a energetic punk tune.

