I particularly enjoyed the second part of the video where Caddicarus goes into full on lore video and story speculation mode. Increased my admiration for his work. I always find it so nice that he ends his videos with some “beautiful people” or wishing happy birthday to people who were born today or something. Such a nice person!
Even so many years later it seems the game has enough depth to generate deep and insightful discussions and theories, thought I’d share some here. Here’s a great commented walkthrough of the game’s events with some insightful observations. Even despite the low quality audio it’s worth listening to on a lower volume:
Some interesting theories with a strong focus on the symbolism:
And finally here’s two videos with commentary on the mythology of the whole world, tying together sh1, 2, 3, and the movie in what was (to my surprise) a surprisingly coherent picture, something I didn’t really get on my own despite playing 2,3,4,5 & another one I forget the name of. Interesting theory with the gods, universe and philosophy:
Based on a beautiful screenshot taken by the reigning gameSketch champ Jaco. Usual rules: 3 tries per person. Winner gets to propose a gameSketch. x5 multiplier for first timers. Newcomers: you may ask for 3 freebies even if you didn’t yet guess anything. Outstanding credits: Schkan x6, Firefish x36, Jason Clark 10, Jaco x101, Marius, SebastianKErben x20, Radu x45, , 47Crows x19, Ange, PettyX90 x7, Pori x2, Tarpo x5, player347 x9, Diana x6, VideoGamesAsArt x2 , thegazer x9, BiaHawks x7, rsocu x5, Teofil S. Awaiting scenes from you guys.
The forests in Kingdom Come: Deliverance are sometimes quite wonderful. What amazes me in particular is the feeling they give sometimes of real forests, where they don’t just seem the same trees duplicated, but different forests and forest regions each with their own “feel”.
Aaaand now for something completely different (hi hi): something (which at least from the outside) looks like possibly the most “unrealistic” building i’ve encountered in this otherwise historical game. I wonder if such suspended mills actually existed and why they were like that.
I couldn’t end without mentioning the game’s shockingly innovative approach to alchemy. Quite an innovation.
It’s a shame of course about the censorship (funny if people did this in real life) but it’s nice to see teachers and educators paying attention to the great potential of the medium and it’s nice of the devs to take steps in their direction.
From the launch of the game I had been saying that it’s a shame this wonderful historical recreation doesn’t have a mode like this for people who just want to cruise around. I was imagining a better way would be to have a separate way just out of flying with the bird which is both wonderful and very interesting, but hey, I guess this has both, so, quite fantastic!
I’m growing to like Bethesda more and more… i feel like they’ve made a bit of commitment through this one and i’m really happy if they start to pool resources from crossovers, Doom, Fallout, Skyrim, Dishonored, Prey… i hope they can pull the engine, the pipeline, maybe artists or workflows and editors, maybe this is the only way today to compete with the huge financial attraction of “games as service” with all the recurring revenues, but maybe with a pool of games which could benefit from cross content they could pull of producing regular content based games. It stresses me even in a game which i admire for the world like AC Origins, it stresses me out every time i start it to get a “join this week’s community event”, “buy our newest trivial skin”.. it’s like an endless little frustration jab: “you don’t have it all, and you haven’t completed it”… robbign me of the joy of knowing i’m done and of the ease of mind of knowing “what’s left” and instead keeping me in a constant “see, there’s this new content, this MIGHT be something you’ll love … OR it might be another wave based leaderboards trick hidden under a story skin, but the only way to find out is to waste some time and anxiety poking at it for a while”.
I really hope some companies will find it profitable to still make games as content (as opposed to as service), things that you can just consume like a movie/book and be done to it and move on, but if people keep voting with their pockets otherwise… of course I understand them, but I have some hopes that maybe this kind of content has a kind of less glamour but hopefully a kind of security for companies after all. Even if it’s just some niches.
Shortly after the prequel, just a few days later in fact, I finished tEW2, so with both fresh in mind here’s my quick impressions
+, +, +, +, + maaan a bit of open worldness, that was mega cool! I mean sure, it wasn’t anywhere on the level of polish or variety of a Dying Light or Dead Island, nor the consistency of a Elder Scrolls, but hey, it was there, and it was great, some player choice, even some attempts at secondary quests for a few hours made exploring each train and house a thrill of my own making as I felt I didn’t HAVE to be there, and therefore felt responsibility
-, – unfortunately the commitment to this direction was not that great, with a world that was pretty empty, and most importantly badly chosen in being bland: contemporary environments make little in visual interest (where for example EW1 had some 18-19th century visuals which were great)
+, – the main story was pretty “meh” for me. Had some good parts, but also some boring parts, and a lot of missed opportunities for it to being genuinely interesting by trying to be super bland. “Father and daughter”… says it all unfortunately and this was stretched for player motivation, from introducing the daughter to the unreasonable coincidence that’s never satisfactorily explained as to why she’s also super important to “the evil corporation” (yeah, another one, how unoriginal and cowardly), as is he. Of all the people in the world, these two.
-, -, +, + the game has a lot of mediocrity. I mean the prequel had awesome parts and reeeally really bad parts, this one doesn’t have the bad parts, but is also mostly missing the excellent moments/locations
+, + much muuch less “instant death” moments. I mean they were still there so that’s a minus, but still MUCH better than the prequel.
-, -, +, +, – there’s a rather memorable antagonist as the photographer, which rather annoyed me being a typical serial killer policeman story with some gore, though there were also some memorable visuals. Still, because it was so linear it felt constraining.
+, + the game has some well done surrealist moments and scenes, locations with an Escher-esque feel and even interesting ideas such as micro time loops
+, +, +, +, -, + they made this SUPER huge move that I always wonder why more games don’t and that made a HUGE impact to my experience: they allowed me to play in first person 90% of the time. MAaaan that was greeeat! Contributed a lot to the enjoyment of the world, the open world and the memories in general. Sure, it didn’t feel AS beautiful visually as 3rd person but it was totally worth getting over the feeling that something is missing for the sake of the great immersive first person experience, even if it was a bit unpolished at times (breaking those huge boxes felt silly, the collision felt bad with the knife, as was with the little key statuettes… ). What a FANTASTIC move! This added a LOT to my game and was a main reason for me buying it and enjoying it as much as I did. I wish more games did this.
Overall I’d give this game a 1 on a -5 to 5 scale. It was a decent AAA game with some nice moments and some “meh” moments. It took us about 17h of gameplay to finish it, out of which I think about half were exciting, and the rest were linear so-so story. It was enjoyable enough to finish, and never as horrible as the prequel when I abandoned it for months. Would I super recommend this game? I guess not, but it’s okay.
I’ve started the game on PS3 and then replay-ed and finished it on the new PS4 release. The remake is in some sense incredibly close to the original, so I find it ok to review both at once.
+,+,+,+ Great mood all through the game. It’s a silent atmosphere, deepened by serene surroundings. I was not bothered by the lack of explanations, it’s what makes half of the game, the mood of the character and the ‘feeling’ of what needs to be done, “without ever knowing why”.
+, +, +, + The visuals are amazing (and greatly enhanced in the PS4 version, where they are state of the art). You find some incredibly beautiful forests with beautiful clearings and springs; beautiful desert areas, amazing ruins.
+,+,+,- The actual colossi fights are many times genuinely original and interesting. The grabbing system is many times pure fun to play with. Other times though it can be frustrating, when it’s not obvious what needs to be done next.
+, +, -, – Each colossus’ beginning stage is different, which makes the game captivating. However, it happened 2-3 times that I just didn’t get what I had to do and the hint wasn’t really helping, which made it even more frustrating
-, -, -, + The controls are really hard at times. The only small plus to this is that they are manageable in the end, and it feels quite good when you finally, after half an hour of getting angry, manage to actually ride the horse while looking backwards and in the meanwhile aim with the bow in the creature’s moving eye, which every now and then gets out of the sand… can’t believe I eventually got the hang of that!!
+, +, +, + Beautiful soundtrack… I was still humming the songs days after finishing it.
+, +, +, +, +, +, + Most importantly for me: what an original game! It’s a pleasure to find such a gem where, unlike all other games, you don’t fight 100 enemies, but instead have only a hand full of significant creatures to defeat. A special experience from beginning to end, I’d recommend it to everyone to at least experience a couple of the colossi, just to have this in one’s collection of memories.
0: I wouldn’t complain about this, since the game makes sense as it is, but it’s maybe worth noting: there’s no dialogue, no quests, the story is linear. It’s a certain kind of game which needs to be enjoyed for what it is, and these things must not be expected from it.
Overall: 3.6 (on a -5 to 5 scale).
+, +, + remarkable production values
+, +, +, + epic length/value for money. It felt like 3 times as long as I was expecting, and all continuing not with stretched content but with constantly new locations and set-piece moments
+ the classical music sections such as the safe zone were nice, in the rest i didn’t remember/notice/like any special music. The credits has a bit of it.
-, -, – a lot of gore and shock horror, way too much and way too rudely in your face in my opinion
+, +, + the overall story felt pretty interesting
-, – it felt often very “gamey” … like contrived with game elements, enemies spawning, strongly scripted moments (in the bad sense) like enemies appearing at certain moments, no freedom, and the occasional totally gratuitous twist just to say put you in a “now you’re shooting a machine gun”, “now you’re locked in a moving elevator + shooting gallery”
+, +, +, + some really spectacular locations in variety, and also in production values, with little recycling and amazingly done. I often couldn’t believe this is not some prerendered scene because so much of the environment was changing around me, buildings falling/changing/ending up in new places…
+, +, + nice story twists, original story and a nice twist on horror with even some science elements
-, -, -, – overdone gore
+ some of the most spectacular game OR movie street city crasing/earthquake scenes I’ve ever seen
-, -, – bad pacing… too much tension and disgusting things without alternating with peace/contemplation/observation/something different… it tried to keep the beat too long too stressful leading to often just wanting to close it and for months not looking forward to start it again
+, + but in the end did because of the great production values
-, -, -, – a LOT of one shot kills and unfair moments.
-, -, – made worse by long loads. Any game that has so many unfair player kills should at the very least instant load… but still the problem is unexcusable because:
-, -, – it doesn’t make story sense. Every time the protagonist said “phew, i made it” all i could think is, “no, no, you didn’t, you died sooo many times. this movie would’ve ended so far before”.
+, + there’s moments where it felt satisfying, an environmental puzzle which made sense, or where being careful was rewarded with a payoff giving a Dark Souls style satisfaction of overcoming adversity in an interesting setting, but then they were also killed off by others which were simply arbitrary and felt random
+, – the horror/supernatural/fiction setting can be a wonderful thing a fascinating world to discover… but it turns out it can also feel like “a nightmare” in a more literal and unpleasant sense in that it feels arbitrary. I mentioned Dark Souls earlier, at least those worlds felt consistent in the rules, and in the world .. here sometimes it was interesting, sometimes random.
+ if one could strip away all the bad design choices in this game you’d end up with a game with a cinematic spectacle rivaling an Uncharted game and reminiscent of Resident Evil 4…. too bad there’s also all the frustration
Overall I’ll give the game a 0. It’s weird. For the high production values and length and the interesting story i’m tempted to give it a 1 or even a 2, but then I remembered all the moments it made me soooo hate it, like seriously angry, with cheap and random deaths, with boss battles, with repeated pointless frustration. There were even moments even close to the end where i had settled on -1 despite all the pluses because along with the greats there were so many horrible things it did and backward choices, but in the end I guess it deserves a 0 on a -5 to 5 scale. I can imagine people really admiring and appreciating some things in it, but I can also imagine people who like I felt at times feel like throwing the disk against a wall and promising to themselves to never again buy a game from this dev because they don’t entertain but rather abuse their players… but yearh, then there’s the good portions with are impressively professionally done and the great variety in locations and the interesting story elements…. so overall, well, it’s a draw. It was frustrating enough to not deserve the standard 1 that i give to mediocre but AAA games, and yet there were great moments and content in there. I wouldn’t recommend it though. I did buy the sequel and I’ll give it a try hoping they’ve kept the good and thrown away the bad… we’ll see.
PS: I’ll end this more critical review with and example of one of the redeeming sides of this game, it’s sometimes fascinating environments, of great variety, one of which is this mansion, which shows how much nice historical building research they did