An amazingly rich lore, fantastic world building, interweaving of the story through time (and even time loops), fascinating protagonists with tension and individual motivations… I remember when I played this game, I think it was in college before an exam, it was the one and only time I finished the game in a night and went straight to the exam finishing the game at 6:30am but being so very fulfilled and happy with my choice whatever happened because I knew I had just experienced something once in a lifetime with such a storyline/world. So many original ideas and so many of the things that I like in a story: pre-thought world background where you feel you’re always getting just the skimmed top, of what is much deeper underneath and the brain is always working to figure out more of the hidden stuff beneath.
PS: i have to mention that the world feels much much richer than the video presents, not just due to the dept of seeing it and exploring it, but the great abundance of other story moments told via protagonist dialogue during gameplay or when seeing objects in the environment such as murals/statues.
PS2: Maybe one of the reasons the world ended up exactly how i want a rich world to feel is captured in this development commentary:
As indeed it seems that due to development particularities all the planets were aligned for creating the kind of world i like: the kind that has a lot more world in it than is actually shown, as well as one in which in the end a lot of stuff was discarded but remains in the minds of the creators making what is left feel much more real/dense/with history of all the things that could’ve been but were abandoned/closed/changed. It also helped I suspect that it started from a different heritage and then was mounted on another one leading to many wonderful mutations.
Congratulations Jaco for reaching legendary 100 gameSketch points! Hoard or spend? that is za eternal question :D
You can tell she loves him because she played this game for him… and of course that he loves her because he wanted to share his awesomest experiences with her. There’s even a marriage proposal discussion appearing at one point… proving the love inducing properties of Dark Souls.
But you can reeeaaaally tell he loves her if he played silly cute Kirby’s Epic Yarn with her :D Grumpy swearing Yahtzee playing Kirby :)) ha ha ha
This article is not so much for gamers, as for people who enjoy artwork in all it’s forms. The kind of people who pick up a good book and look forward to the magic how with every page they sink deeper into the wonderful world it describes. To people who like to see amazing paintings that fire up the imagination, and marvel at the beauty of sculptures or wonder in awe at amazing architectural monuments that come to us through time and across the centuries, telling stories of ages past. To people who enjoy listening to immersive music, weather classical or modern, quiet ambiental or engaging, music that moves and creates a great atmosphere. And to people that enjoy movies, with great characters and fantastic adventures, and interesting story twists.
To all these people I write, as I am sad to know that some of them still avoid games even today. Maybe it’s because they have never seen how all those things are present in (some) games of our times, made by possibly the best artists & creators of our generation. Or maybe because they say they don’t know of such games, and all they’ve seen are time wasters where people test only their reflexes or are only worth experiencing when having fun with friends. Or maybe they feel like they don’t have time for the many games, even just to pick the good ones out of the sea of mediocrity and wouldn’t know where to begin this huge field. My attempt to help is to create a list of one game to play per year. Since we are in 2017 I’ll try to thus name 7 years, from 2010 to 2016, with the current year still incomplete. If in each of these years you had experienced just this one game, I believe you would’ve already tasted something fantastic from this great new world we live in and I for one would already consider you cultured in this field where so many are sadly still illiterate. Also I am hoping that going back in time over many years, besides the fun of the journey, there will be games that anybody can play, even people with older computers, access to older consoles only, or simply people who only have a less then powerhouse laptop around to play with. I will also try to name for each year a second-best, in case the main proposed game isn’t found, doesn’t work for you or you simply would like something different… or maybe you feel you could play more than one game per year ?!?
Obviously the list is subjective and is just my best attempt and there are many other great ones, but one’s gotta start somewhere. Each of the titles I picked I think realizes something extraordinary, spectacular for that year and enduring for many years later, a unique experience that you shouldn’t miss if you are lucky enough to live in this wonderful 21st century, where magical worlds exist just for you to explore, worlds more fantastic and more real, more beautiful and more complex than the best best novels of centuries past, painted down to every detail, just inviting you to experience them.
This game is a great bringing to life of an old wild west type movie, managing to have a lot of interesting characters, some wonderful story twists, and to tell a moving story from the age when the American wild west was slowly beginning to be swallowed by modernity, but the old world still continued, thus having also that kind of book’s conflict between worlds and ages story.
Backup: Fallout New Vegas. It tells a retro-futuristic post apocalyptic story, the story of a messenger who unwittingly gets involved into a series of events much bigger than himself, and through his eyes you get to discover a whole world, destroyed yet abundant in opportunities, full of choices, including some quite difficult morality questions.
Though part of a bigger series, worry not, it’s it’s own encapsulated story and world. And yes, it’s enough to last you a whole year should this be the only game you manage to pack with yourself before you get yourself stranded on an island. The story here manages to be modular enough to allow you to go in any direction and explore anything you want in this original high fantasy world. There’s everything from major story arcs to minor series of stories, to tiny narrations told through journals of text found in lost caves you might wonder into in your curiosity imbued exploration
Backup: if you feel like travelling to the beautiful 16th century Constantinople, at the edge between the western and the Arab world, I’d invite you to try out Assassin’s Creed: Revelations while if you feel like exploring a much darker purgatory-like world and are willing to experience even atmospheric frustration Dark Souls was a gem that appeared in this year, a world in which your own struggles while playing mirror the struggles of the character in this world, all bathing in implied deep philosophical themes.
Creating a memorable original universe, happening in a mixture between an artistic vision of a distorted victorian industrial revolution mixing with supernatural elements, this game is remarkable in many ways. The stylized visuals with impossibly high proportions makes one feel like he’s moving through a painting at times, while the fiction creates a wholly original mythos.
Backup: Farcry 3. Essentially a brutal “growing-up” story, the game tells the experience of a group of rich spoiled young people who in their partying travels to a beautiful exotic island find themselves hostages and forced to be either victims or to fight back forgetting their civilized education. The beautiful island, complete with amazing locations and plant and wild life is just as much a character as the friends and their charismatic antagonist.
Yes, you’ve probably heard of these games, and if all you know of them is that lame friend who’s just enjoying driving cars and blowing up things I can understand your scepticism to see this game on a list of artistic games. But the reason despite the prejudice that I’d still put this game here as the one special game to play if through some horrible time travel accident you found yourself in 2013 (or hardware of that time) is that on top of all that simulation is built a truly memorable story, with 3 characters which each stand out in his own way. From the old movie loving, problem husband and father, middle age crisis Michael to the more than disturbing chaotic personality of Trevor each of the 3 characters has his own view of the world, and together they go through an adventure worthy of the best action movies, while still managing to have many insightful social and political commentary at modern life.
Backup: Bioshock Infinite. No longer the underwater dystopia of the original Bioshock, this new game manages to tell the story of another man made paradise went mad.
You know I was almost about to write down 2014 as a year where nothing truly remarkable came out. I couldn’t find it by year because this game didn’t get the best reviews due to it’s buggy launch, but now if you go back to it, and even then if, like myself, you cared more for the spirit of this almost too ambitious an attempt, I think you may find this is a truly worthy title for the year. Where else do you get to travel back in time and get to see 1789 Paris during the French revolution, complete with buildings that don’t even stand today. The story is good, but it almost pales in contrast to THE CITY, the time, the people on the streets, their clothes, the great monuments, the shouts on the street (IMHO best experienced in French should you know it). And it’s a world that keeps on giving, even past the main game and the great locations, even down to the intriguing little detective stories with subtle hints that you can solve as a total side project. But above all, the city, oh, what a city, what a time… every once in a while I jump back into this world just to wander the streets and to marvel at the beautiful churches and the dynamics of the crowd.
Backup: A split between Shadow of Mordor where you get to experience a personal nemesis simulation in the setting of the Tolkien created Lord of the Rings universe and Alien Isolation, a bringing to life of the kind of story/world that the 1979 invented in the eponymous Ridley Scott movie.
A world deeply rooted in the novels of the polish author Andrzej Sapkowski, worth experiencing and exploring due to the the many rich stories and multi-faceted characters. The main story arc, the many secondary and incidental stories, and even the many tens of pages in writing found in little notes and books and writings found across the world, are all worthy of literary greatness. All through one can sense the refreshment of the medieval fantasy through what to me felt like a sense of east-european scepticism and moral choices which are not of the super simplistic black and white variety, but rather often present difficult tradeoffs. Countless stories prove to be deep, for example I particularly remember that of the baron, which manages to touch on difficult themes from familial violence to alcoholism mixed with familial love, and even impossible subjects like abortion, all while keeping it’s medieval atmosphere. And should you find the game too “autumn rainy” it later (2016) even blooms in some wonderful expansions of which “Blood And Wine” particularly impressed by managing to maintain serious stories even while going to brightly coloured lands. But even without that this should be enough for the year.
Backup: Bloodborne. Here we have what may be to date the best materialization of the spirit and mythos inspired by the many wonderful books by H.P. Lovecraft, weather you take movies or games, as even cinefiles have jealously complained. The narrative is told more through experience and mystery than words, but yet one can feel the well developed mysterious lore backdrop that feels consistent even if it took a large online community to dig up the less obvious secrets.
For this year we have a split between these two sequels. Neither revolutionizing, or innovating enough to deserve the title alone but both polishing the ingenuity of the predecessors. Dishonored 2 continues in developing it’s universe mixing dystopian industry and magic, whie Dark Souls 3 reunites the existential themes of civilizational and philosophical cycles of it’s predecessors, in some ways polishing, while in others simply returning to roots. Should you in 2016 have had only time for one game, I’d suggest tossing a coin over which, or better choosing based on weather or not you got to experienced/enjoyed their predecessors.
Backup: Hitman. Again just a a return to old form of this Hitman’s story, but a pretty decently done one with good variety of locations and social situations.
2017 … ?
As for the year in course, 2017, we’ve already had big titles like Horizon: Zero Dawn, the story of a tribal young girl in a post-apocalyptic nature overrun world set on a path to discover what happened to earth before her birth, or Prey, a story that takes you onto a satellite research station in space in typical classic sci-fi fashion, only to discover what went wrong, imbued with themes of questioning self identity and the nature of one’s change of self through learning, in this case machine/alien enhanced sudden flash learning. But the year is young, and traditionally the best games come to us towards the end of the year often just in the holiday season, so I have greater expectations for the year to come.
So, this would be the list of games I would personally suggest if you had but the opportunity to play just one game per year for the past seven years. Surely others might pick others, maybe for different story themes, better gameplay, or more social involvement, and luckily we have a lot of choice, but these are my picks for creating fantastic worlds, for excelling in multiple forms of artwork, from storytelling to visuals, be it painterly or sculptural/architectural, all on the backdrop of memorable soundtracks and giving one of a kind experiences. Given this special one game per year limitation I have also chosen meatier games, games that you can sink your teeth into and chew on for a while, with worlds that you can can go into again and again, for weeks, nay months, in the knowledge that each time you go in you will be rewarded by fresh new stories to read or live, places to see and unique emotional experiences to experience.
Did you already play these games in the past years? Then I salute you with respect and look forward to many interesting conversations. If not, may I invite you into these wonderful worlds? Even if you don’t normally play games, and even should you just play one of these games per year… I believe if you give them a chance, you have 7 great years of incredible amazing experiences to look forward to! What a privilege to be living in the wonderful year of 2017!
The genre of Fighting Games – which is not to be confused with Beat ’em Ups – can be tracked back to 1976 when SEGA released their game Heavyweight Champ. Nowadays, Fighting Games have become a wide field of competitive sensation that even got its own popular event every year called Evo that’s a profitable championship with tens of thousand viewers watching as pro Fighting Game players compete against each other in different games. Those game can get as technical as the long running Tekken series but can also be much less about combo crafting and more about tactical mind games like Nintendo‘s popular Smash Bros. series. The genre has grown a lot since the rivalry of Street Fighter and Mortal Kombat and it’s terminology as well as the abstract ideas behind them can be quite intimidating for newcomers who want to get into them. ARMS tries to extract the core idea of Fighting Games and transform them into something more digestible without scaring off players familiar with the genre. Can it do to Fighting Games what Mario Kart did to Racing games? Let’s see…
The name ARMS could not be more fitting to this game that puts its fighters with their extendable arms front and center. The idea is to play a game of spacing and strategy, resulting in tactics born from action and reaction in a kind of rock, paper and scissors style. Punches can be blocked, blocks open an opportunity for throws and throws can be cancelled by punches, but there are almost always means to use those actions and trick your opponent; you could block for a prolonged time only to wait for your enemy to start a throw and then quickly punch them. This leads to many situations where the game quickly gets to its meta mechanics of risk and reward, trying to outplay your opponent with witty tactics and unpredictable behaviour. But that doesn’t mean skill is not involved. ARMS is a very dynamic game where composure can make all the difference in a close battle as you try to pull off actions as you intended and not starting to mash buttons (if playing with classic controls) or moving the JoyCons furiously (if playing with motion controls). Its also useful to have a general strategy, a battle plan, set up that you always can go back to. Such strategies would depend on the arena you are fighting in and the character of you opponent which means that knowledge of the game’s content will definitely come in handy and make you a better player. It’s worth noting that the motion controls work very well and while I prefer my sticks and buttons, this is definitely not Wii Sports Boxing 2!
ARMS‘s cast of characters consists of 10 different playable fighters that differ in weight, speed, special abilities, design and ARMS available from the start. Most of them are iconic and well designed, easily noticeable and will without doubt spawn interesting cosplay in the future. Like the characters in many other Fighting Games though, they lack deeper personality and so it’s difficult to see them as more than fancy tools that you want to get familiar with. Part of this is the lack of proper and interesting single player content, especially compared to something like Injustice 2‘s great campaign mode. The only reasons to keep playing the single player tournament is the AI – which is quite capable in the middle levels and is able to destroy you at the higher levels – as well as the fact that you need to beat the tournament at least on difficulty level 4 (of 7) to unlock the competitive ranked online mode. Other than that the only thing I got out of the mode so far are coins which you can also get by playing other modes like the online party mode where a lobby of up to 12 players will be thrown at each other in combat scenarios of 1vs1, 2vs2, 3vs3, 4vs4 or even player vs boss AI. The single player mode can be played cooperatively though which is a great way to ease your friends into the game! Combat modes range from classic fighting to target destruction, basketball (where your goal is to punch or throw your enemy in the basket) and volleyball. It’s a much more interesting and fun mode to learn about different ARMS and characters and to farm coins. And farming coins you will do. A lot. Every character starts with a set of 3 different ARMS that you can select from before every battle for your left and right arm separately. Those ARMS are mostly fine for learning the basics of each character but once you found your main character you will want to get more to broaden your selection and thus your strategic options. Acquiring them is done by playing a mini game in which you will need to destroy targets and once in a while get the chance to punch a box which will grant you a new ARM for one of the characters. This mini game can be played in a short, medium and long variant and playing them will cost you 30, 100 and 200 coins respectively.
The problem with that is this: not only are the ARMS itself random, the character they are for is randomly chosen as well (although the chance is increased to get an ARM for the character you’re playing the minigame with) which means you will spend a lot of coins to even unlock a complete set for the character you want. The number of ARMS you unlock is also tied somewhat to your performance in the minigame and also the maximum amount of boxes that will appear differ, which leads to the next problem: I have seen 3-4 ARM boxes in short, 8-11 in medium and 18-22 in long variants of the minigame. This means one ARM will cost you between 7.5 and 10 coins in short, 9 and 12.5 coins in medium and 9 and 11 in long variants (according to my own experience, other players may have different numbers). To me this means that the short variant is pretty much the best one which I also have to save up the least for and it overall reduces the danger of completely messing up because with one bad run, you only waste 30 coins instead of 100 or 200. To me, it’s not a good adaptation of the system used in Mario Kart 8 especially because you’re not exactly awash with coins. Technically the game is very solid, with great use of color and specular materials and it runs at a rock solid 60 frames per second which is absolutely key to such a fighting game; the exception is the 4 player splitscreen where the game has to compromise with 30 frames prer second but this mode is only good for casual party gaming anyway. The arenas are varied and the soundtrack is quite catchy but still not nearly as good as Mario Kart 8. The game’s mechancis work great and are a lot of fun to explore and apply and the depth of this game becomes apparent after the first few fights. It’s certainly the most unique fighting game available which says a lot when you have other fighting games that are brutal or cute, have Superheroes and -villains fighting each other as well as over the top Anime characters and even drawn stick men.
Conclusion: 2 (on a -5 to 5 scale). ARMS is one brilliant idea flawlessly executed but not backed up with a lot of content. Nintendo has already promised future free content updates and the first new character is about to be released, probably with a new stage as well since every character has its own signature stage. The unlocking mechanic is something that I feel holds ARMS back although it means to keep players engaged. We will see if ARMS has some legs through its updates (like Splatoon) and I hope it will get enough attention from the fighting game community so this can become a returning franchise for Nintendo. Right now its a great game to enthrall new players interested in the genre but only features enough to keep veterans around. It gets better with every hour played but probably loses a lot of players in the process. It’s like a very tasty sausage, cut down at both ends.
Hopefully an easier one this week, as the last 3 are still unguessed.Usual rules: 3 tries per person. Winner gets to propose a gameSketch. x5 multiplier for first timers. Newcomers: you may ask for 3 freebies even if you didn’t yet guess anything. Outstanding credits: 47Crows x12, Ange, PettyX90 x7, 47Crows x7, Haikuhunter x10, Jaco x98, Firefish x31, Pori x2, Tarpo x5, player347 x9, Diana x6, Radu x45, VideoGamesAsArt x2 , thegazer x9, BiaHawks x7, rsocu x5, Teofil S. Awaiting scenes from you guys.
I originally planned to do some step-by-step recap of the E3 conferences, with ratings and stuff. But after Void’s wonderful postings for each show and FireFish’s great (if not exactly mine) opionions (which you can read HERE) I decided to go for a more loose and essay-like recap and what I took away after some days of digesting, dislodging from imminent hype and getting things straight for myself. Let’s go, shall we?
Microsoft is trying to catch up…
I think no one watching the Microsoft show got a feeling of confidence from this company that managed to lose the goodwill and following of many million players of the 360 era in merely 12 months. Microsoft has since been unsteady in its decisions regarding the XBox and this was more obvious than ever at this year’s E3 show. It knows the PS4 managed to pull ahead immediately because many player’s (like myself) just wouldn’t buy a less powerful console for $100 more. They thought Kinect and TV functionality would be great technical investments and were all wrong about it. Now they announced what will be the most powerful console on the market but are again $100 more than the PS4 Pro while the redesigned XBox One S and PS4 Slim are sitting comfortably on mass market pricing. They also lost a lot of exclusivity deals with 3rd party developers and because their 1st party output is not even close to what SONY and Nintendo can do (and are doing) they decided to show just a load of games (many of them Indie and AA games) with some sort of exclusivity while trying to emphasize on the message that multiplatform games will look best on XBox One X.
…but they are still failing.
The problem with all of that is this: the 3rd party games shown don’t compete with the high production value exclusive games of SONY nor do they look as exciting gameplay wise as the exclusive games of Nintendo. They exist and that’s just not enough. Microsoft is also running into a problem with the XBox One X’s performance. While it manages to have 50% more GPU performance, the CPU is built upon the same bad architecture that PS4, PS4 Pro and XBox One (S) are based on. What does this mean? It means that while 3rd party games may be able to pull of a true 4k instead of lower resolution or checkerboard rendering of the PS4 Pro the results simply won’t be noticeable most of the time. The CPU is just not powerful enough for a 100% framerate increase compared to the PS4 Pro which means you will indeed get similar results in the end. The only games that normally profit from such a supererogation are 1st party exclusives that are built specifically for the platform – of which the XBox One X just doesn’t have that much. Forza 7 in 4k at 60 fps sure does look and will play impressive but a racing game alone won’t sell the console. That’s why Microsoft was trying to explain that any XBox One title will benefit from the performance because XBox One X will render them automatically at a higher resolution. That’s great but honestly no reason even for 4k TV owners like myself to pay $500. What’s also great is the cooling and form factor but I am being honest here: my XBox One S is the slickest and quietest modern console I have ever owned. The XBox One X may be even slicker and quieter but even I as someone who gets bothered by cooling noise easily (why, SONY, does the PS4 Pro need to be so noisy sometimes?) doubt the XBox One X will be a significant improvement over the XBox One S. And so I just cancelled my preorder of the XBox One X. Just now as I am writing these lines. Yup, Cancelled. What Microsoft needs to do is to heavily market the XBox One S as well. That’s a console you can get for $200 to play games like Forza, Gears of War, Halo, State of Decay, Sea of Thieves, etc. if you’re interested in them and don’t want to bother yourself with Windows 10 PC gaming. What Microsoft also needs to do is get some AAA high quality exclusive games again. Not timed exclusives and not with some exclusive content. They are doing a lot right in terms of coss buy (with Windows 10) and cross play (with Switch and Smartphones even), backwards compatibility (how much I wish I could just pop in my PS3 copies of Ni No Kuni and the Metal Gear Solid collection in my PS4), development tool quality and their id@XBox program. But if they really want to be a worthy contender to SONY again, they need to up their game (pun intended) and start getting those heavy hits in.
SONY is trying to deliver…
SONY’s show was pretty much what I expected. Many gamers are a bit frustrated because of the great E3s of 2015 and 2016 but here’s the catch: both years SONY announced a lot of titles that are far far away. It’s like a mortage for hype and SONY knows which is why they were focusing on stuff that comes out this year and next year. And that stuff has been announced already. Last of Us 2 is still very early in production and preparing an E3 showing does cost a lot of time and money which Naughty Dog already invested in Uncharted: The Lost Legacy. But PS4 is still a great primary platform for gaming with full 3rd party support and a lot of high budget AAA productions. They also try to push VR further (which is completely uninteresting to me at the moment) but they need to keep that going. It felt a little bit like when 3D and the Vita sections started to shrink. I hope I am wrong because VR could get really interesting to me with the next generation of hardware and the experience developers will have earned with VR by then.
…but needs to be careful with that rising arrogance.
I feel like SONY should focus more on features that are not only for the majority of gamers. Being able to change the PSN nickname is a feature that people are demanding for years now, backwards compatibility is another. SONY also tries to explain why they wouldn’t allow cross play with other platforms than the PC with reasons of protecting kids which is insane considering both XBox Live and Nintendo are far more protective than Steam or PSN itself (on Xbox One you can set exactly what your kids can play, how they can interact online – on PS4 it’s just all or nothing). Everyone is aware that SONY just doesn’t want the competition to profit from their big PS4 playerbase. That’s nasty and not exactly for the players, but it’s reasonable from a business point of view. Just don’t pretend you have your own player’s well being in mind when that’s clearly not the case. At least be honest so it won’t be as comical when you should need to make some exceptions in the future (because your version of Minecraft will be worst because every other platform – including Nintendo Switch! – is connected and DLC will work across all of them as well).
Nintendo learned a thing or two from SONY…
“How to win an E3 in 25 minutes” has already become kind of a meme. Nintendo’s show – 3 months after the Switch’s release – was decent with Xenoblade 2 and Mario Odyseey releasing this year and Yoshi and Kirby coming 2018. But what really excited many fans was a logo and some spoken announcement. Metroid Prime 4 and a main Pokemon game are both coming for the Switch. No one knows when exactly, but they are coming. Nintendo took a page out of SONY’s playbook here because those kind of announcements are very unusual for Nintendo. The company likes to announce games that are already pretty far in development and can be shown off easily, yet neither Metroid nor Pokemon had even some alpha status kind of screenshot or gameplay trailer. Nintendo finally understood that sometimes fans just want to know that the thing they are asking for is coming. Acknowledgement. It’s important.
…but will still not compete directly with SONY and Microsoft.
Nintendo is doing a lot right lately, which even got them some praise from 3rd parties. Still, the Switch – with it’s unusual premise – will not be able to compete directly with PS4 and XO. We will certainly see more and more 3rd party games coming to Switch as sales of the system continue to grow (especially from Japan where the Switch is the best selling gaming platform each week since its release) but developers will be very careful which game they will spend their ressources on. Games for Switch need to benefit from the portability so the ports will be reasonable sidesteps instead of unwanted steps backwards. Skyrim is the type of game that definitively makes sense because of all the content that can be leisurely be experienced on the go or at home (like Breath of the Wild). Call of Duty that you really need to focus on and get everything from its blockbuster audiovisual presentation? Not so much. Anthem with its online community focus and high quality graphics? Neither. And the problem is this: as Phil Spencer from Microsoft already mentioned more than once more and more games are planned as a service to keep players engaged and connected and monetized. The Switch is pretty much the opposite of that; sure: games like Mario Kart and ARMS (that I am planning to write a review for artsygamer on) are much less interesting when not played online, but they work great with local multiplayer as well which was one of the Switch’s design goals apart from being able to take it with you and play on the go.
For me, nothing has changed.
This year I am coming out of E3 just as I went in. Sure, new and exciting games like Wolfenstein II have been announced. But my gaming setup will not change. The Switch will still be my daily companion and primary platform for all games that are great to play on the go, the PS4 is still getting sweet AAA games exclusive to the platform and Microsoft is still trying to transform XBox to something that goes beyond being a hardware platform while still trying to keep the hardware relevant and competitive somehow. The biggest surprise to me was honestly how much fun Mario + Rabbids seems to be and that Ubisoft is able to deliver a good E3 show in general. Everything else I pretty much knew before. That means not many pleasant surprises. But that also means almost no unpleasant suprises as well. To me, that’s enough to be a good E3. But for next year, I want more again.
At some point, as I realized that this E3 is less exciting than what I remembered from some of the past years, I decided to keep track of the highlights in each conference (very subjective, mind you, so I skipped games that I personally found irrelevant). Thing is, some of the conferences were packed with games, yet they lacked a good presentation, while others were the opposite. And I wanted to have a more clear view of the entire picture.
A quick overview:
- Microsoft, Ubisoft and Sony are in the end the top scoring conferences.
- Microsoft was for me the hardest to rate and even the reason why I made this list: it had so many games presented without hype, that by the end of the presentation I forgot 90% of them. But when looking back, they really did have quite few cool games like Metro and Shadow of Mordor, etc. At least when compared to the other conferences…..
- Compared to Microsoft, Ubisoft presented fewer games, but man, was their conference just so much more fun! I decided to give them points for that because I think a good conference should get us enthusiastic even about games that we’re not that much into. Otherwise, I’d just follow those 5 games that I truly love and watch their youtube trailers.
- Sony’s presentation style I found again somewhat mediocre. A bunch of games which we’ve known about before, like Detroit and God of War. I mention these two because seeing more game footage was a bit of a disappointment in both cases.
- Detroit gave me the impression of more of a psychological game in the first trailer, while now it seemed like you’re playing with militants for a specific cause, meaning that you’ll be revolting in the street and doing big actions for a cause that you might or might not relate to (and yes, I know some of you will say that it’s a game where you take decisions – but I somehow doubt it won’t be like most games: lady character: “Here, want to burn out and destroy this plaza, violence is the only thing they understand?” me: “No, I believe in peaceful reasoning”, lady character “Ok, then I’ll smash everything either way, this needs to be done”, me: “….”).
- As for God of War, there’s a reason why I like it: it has, like almost no other game, these incredible huge scale environments, totally unrealistic as such, but a wonderful representation of ancient Greek mythology. There is never anything plain in that game, it’s all over the top (and yet well made). And the character is ruthless. This trailer did have some cool monsters, but it lacked the scale and felt like they went for more realistic and for humanizing Kratos. Which is a shame imho…
- EA and Bethesda: both decent, but not extraordinary. Ea actually had one game that I am interested in: A Way Out. I’m surprised to see a well made split screen game with a captivating story! As for Bethesda, Wolfenstein and Evil Within were the highlights. It’s more of the same, but I liked the two games so I’m happy to see the continuation. By why was the Bethesda conference so ..silly? Whyyyyy? I have very little patience with my precious time and if I was there I even imagined I would have walked out, just so that they feel my reaction. To be honest I’m tired of having all this silliness around grown-up platforms and games. It’s a bad idea to start with to call these “games”, but rubbing it in makes it just annoying.
- And then there’s Nintendo. To be honest, the only reason why I was interested is because I now have a Switch and I was hoping to see some bigger games coming in the future. Well, I don’t think I got much of that, but I can’t tell for sure since I was hypnotized by whatever crazy colors for ADD kids they were showing on screen :D